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10x28 changes #376

Merged
merged 44 commits into from
Sep 10, 2024
Merged

10x28 changes #376

merged 44 commits into from
Sep 10, 2024

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AmoryBlaine
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@AmoryBlaine AmoryBlaine commented Aug 14, 2024

  • Damage multipliers removed from most rifles
  • M4RA, M56 Smartgun, Type 71, Type 71c, PKP all share the same ammo type, 10x28 with a higher base damage than standard ammo.
  • UPP given unique 10x31 ammo that is the same stats wise as 10x28.
  • Updates mapless M4RA variant icons to match M41A palette

- base M4RA sprite updated
- Map variants disabled
- Smartgun lockers only have two drums
- MK1s removed from Platoon leader lockers
- A19 ammo made into a child of base 'heavy' 10x28 ammo for simplicity
- M41 rubber magazine box added
- Rubber rounds now do 5 damage, don't spam people with rubber rounds it hurts
- SG armor can now fit M37 holster and any long guns
- UPP now use 10x31 caseless for the Type 71. It's 10x28 but with more penetration essentially
- UPP GPMG now chambered with 10x31, sharing ammo with Type 71s
- Rifle damage multipliers removed
- UPP Sentry shares ammo with all UPP weapons
- UPP sentry drum holds 350 rounds to balance against shared ammo cap and higher platoon damage output compared to marines
- Mounted SGs now utilize real 10x28
- Vehicle attachment M56 Cupolas also use 10x28
- All 10x28 sentry variants use same ammo
- irradiated smartgun drums now work with all smartguns
@cm13-github
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This pull request has conflicts, please resolve those before we can evaluate the pull request.

@cm13-github
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Conflicts have been resolved. A maintainer will review the pull request shortly.

@cm13-github
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This pull request has conflicts, please resolve those before we can evaluate the pull request.

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Conflicts have been resolved. A maintainer will review the pull request shortly.

@GriffinMan4455
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SG's feel fucking awesome, I'm loving this change, especially combined with the SG Belt PR, though I think it'd be nice if the locker had three drums in total, if only so that SG's have a choice of having an ammobearer for just-in-case, or forgoing it in order to have a more customizable loadout
If this were to be merged alongside the sidearm overhaul I'd pog, because as it stands our sidearms are kinda like...eh? Revolver's fun for stun, and it helped me save the Corpsman, but otherwise they chew through a ton of ammo (which is a lot of loadout space) in exchange for not doing a lot, especially with how low SG's are on ammo now.
Sadly I can't speak for how this affects RFN, but from that op they looked fine, at least.

- 10x31 now shares stats with 10x28
- PKP no longer crap- use burst fire for accuracy
- general purpose belt back sprite looks less shit
AmoryBlaine and others added 2 commits August 26, 2024 14:58
- Adds UPP SG DP-88 in as unspawnable item. Sprites within UPP PR.
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This pull request has conflicts, please resolve those before we can evaluate the pull request.

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Conflicts have been resolved. A maintainer will review the pull request shortly.

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@Doubleumc Doubleumc left a comment

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Missing icon_state for /obj/item/attachable/uppsmartbarrel in 'icons/obj/items/weapons/guns/attachments/barrel.dmi'.

image
https://github.com/cmss13-devs/cmss13-pve/actions/runs/10650509523/job/29521976191?pr=376

@AmoryBlaine AmoryBlaine changed the title (WIP)10x28 changes 10x28 changes Sep 8, 2024
Doubleumc
Doubleumc previously approved these changes Sep 8, 2024
@Doubleumc Doubleumc merged commit d86de15 into cmss13-devs:master Sep 10, 2024
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5 participants