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Original file line number | Diff line number | Diff line change |
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author: "Kaga" | ||
delete-after: True | ||
changes: | ||
- balance: "The Heavy Sniper's XM43E1 rounds are now actually heavy. Targets hit will get screenshake, like slugs and impact rounds, scaling with damage dealt." | ||
- balance: "XM43E1 shots can now potentially interrupt targets if it deals enough damage. The heavier the target, the more force is needed to interrupt them. Big xenos require a full-damage shot with no piercing, while smaller targets can also be knocked back with enough damage." | ||
- balance: "XM43E1 Aimed Shots can now potentially apply a slow to the main target only, scaling with base damage and target size. If a slow is applied, vision range is reduced for a moment as a warning." | ||
- balance: "XM43E1 and M42C ammo AP increased to 75 (from 50)" | ||
- balance: "Removed the Defender exception from the AMR Aimed Shot calculations." |
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,4 @@ | ||
author: "Tyranicranger4" | ||
delete-after: True | ||
changes: | ||
- bugfix: "Fixed an exploit that allowed Burrowers to apply acid to objects while underground" |
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