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#4986: 'Projectile smooth movement' by Doubleumc at commit f405a0a#4939: 'Adds Latejoin scaling to Vendors and ASRS' by fira at commit 23c24bc#5054: 'Egg Changes' by Zonespace27 at commit ecf4515#4842: '/tg/ Status Effects Part 2 - datum, KD, KO, Stuns' by fira at commit 572fdd5#5067: 'Return Ice Classic to CM for the Holiday Season' by BroseidonMOO at commit a9a096e#5018: 'ASRS Supply Pools -- Crates Carryover and MessTech supply' by fira at commit cb7e930#5127: 'Forest Bugfix Bundle' by realforest2001 at commit 9bd58fd#5134: 'DEBUG: src.pulledby.pulling == src' by fira at commit 0e4b35b
Round ID
19826
Description of the bug
Weeds dont break when NON-RESIN walls they attached to are broken, they just stay as if nothing happening, making it very confusing for everyone.
# About the pull request
#5096 left "weed walls" behind when non resin walls are destroyed. This
reintroduces the check but narrows it to only
`/obj/effect/alien/weeds/weedwall` so normal "floor weeds" are still
unaffected. But "wall weeds" will die...
Fixes#5135
# Explain why it's good for the game
# Testing Photographs and Procedure
<details>
<summary>Screenshots & Videos</summary>
Put screenshots and videos here with an empty line between the
screenshots and the `<details>` tags.
</details>
# Changelog
:cl:
fix: Wall weeds now destroyed when closed wall turfs are changed.
/:cl:
Testmerges
#4986: 'Projectile smooth movement' by Doubleumc at commit f405a0a #4939: 'Adds Latejoin scaling to Vendors and ASRS' by fira at commit 23c24bc #5054: 'Egg Changes' by Zonespace27 at commit ecf4515 #4842: '/tg/ Status Effects Part 2 - datum, KD, KO, Stuns' by fira at commit 572fdd5 #5067: 'Return Ice Classic to CM for the Holiday Season' by BroseidonMOO at commit a9a096e #5018: 'ASRS Supply Pools -- Crates Carryover and MessTech supply' by fira at commit cb7e930 #5127: 'Forest Bugfix Bundle' by realforest2001 at commit 9bd58fd #5134: 'DEBUG: src.pulledby.pulling == src' by fira at commit 0e4b35b
Round ID
19826
Description of the bug
Weeds dont break when NON-RESIN walls they attached to are broken, they just stay as if nothing happening, making it very confusing for everyone.
99% this broke it: #5096
What's the difference with what should have happened?
Weeds should disappear. Or at least change sprite to "attached to ground".
How do we reproduce this bug?
...
Issue Bingo
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