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Weeds dont break when NON-RESIN walls are broken #5135

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3 tasks done
ihatethisengine opened this issue Dec 6, 2023 · 1 comment · Fixed by #5150
Closed
3 tasks done

Weeds dont break when NON-RESIN walls are broken #5135

ihatethisengine opened this issue Dec 6, 2023 · 1 comment · Fixed by #5150
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Confirmed Bug We have the same at home!

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@ihatethisengine
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Testmerges

#4986: 'Projectile smooth movement' by Doubleumc at commit f405a0a #4939: 'Adds Latejoin scaling to Vendors and ASRS' by fira at commit 23c24bc #5054: 'Egg Changes' by Zonespace27 at commit ecf4515 #4842: '/tg/ Status Effects Part 2 - datum, KD, KO, Stuns' by fira at commit 572fdd5 #5067: 'Return Ice Classic to CM for the Holiday Season' by BroseidonMOO at commit a9a096e #5018: 'ASRS Supply Pools -- Crates Carryover and MessTech supply' by fira at commit cb7e930 #5127: 'Forest Bugfix Bundle' by realforest2001 at commit 9bd58fd #5134: 'DEBUG: src.pulledby.pulling == src' by fira at commit 0e4b35b

Round ID

19826

Description of the bug

Weeds dont break when NON-RESIN walls they attached to are broken, they just stay as if nothing happening, making it very confusing for everyone.
2023-12-06_10-42-42

99% this broke it: #5096

What's the difference with what should have happened?

Weeds should disappear. Or at least change sprite to "attached to ground".

How do we reproduce this bug?

  1. Weed near a wall
  2. Wait till the wall is weeded
  3. Break the wall
    ...

Issue Bingo

@ihatethisengine ihatethisengine added the Bug Admin events aren't bugs label Dec 6, 2023
@Birdtalon Birdtalon self-assigned this Dec 6, 2023
@Huffie56
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Huffie56 commented Dec 6, 2023

i can confirm that last PR that work on walls was
#5096
i think

@Huffie56 Huffie56 added Confirmed Bug We have the same at home! and removed Bug Admin events aren't bugs labels Dec 6, 2023
github-merge-queue bot pushed a commit that referenced this issue Dec 7, 2023
# About the pull request

#5096 left "weed walls" behind when non resin walls are destroyed. This
reintroduces the check but narrows it to only
`/obj/effect/alien/weeds/weedwall` so normal "floor weeds" are still
unaffected. But "wall weeds" will die...

Fixes #5135 

# Explain why it's good for the game
# Testing Photographs and Procedure
<details>
<summary>Screenshots & Videos</summary>

Put screenshots and videos here with an empty line between the
screenshots and the `<details>` tags.

</details>


# Changelog
:cl:
fix: Wall weeds now destroyed when closed wall turfs are changed.
/:cl:
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3 participants