-
Notifications
You must be signed in to change notification settings - Fork 565
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Character unable to move/not responding to keyboard movement inputs #5420
Comments
Possibly the same as #5387 |
It looks about the same, although I was attacked by a ravager while buckled instead of a warrior. |
This is most likely related to using BYOND 515, will mark as BYOND Issue for now |
just happened to me at round 20367. was buckled in during evac and was promptly lunged by a warrior. couldn't move at all and trying to buckle gave me the message "You are unable to do this in your current state." though, this is probably a separate issue in itself |
# About the pull request Buckled mobs didn't have their `TRAIT_IMMOBILIZED` removed properly since we return early from `launch_towards()` if `buckled` https://github.com/cmss13-devs/cmss13/blob/939e283561d2446d5df4b60faba08097eaea1f79/code/modules/mob/living/living.dm#L401-L405 Therefore any callbacks in end_throw_callbacks are never invoked. In the case of xeno throws we rely on end_throw_callbacks to remove our immobilised trait Fixes #5420 # Explain why it's good for the game # Testing Photographs and Procedure <details> <summary>Screenshots & Videos</summary> Put screenshots and videos here with an empty line between the screenshots and the `<details>` tags. </details> # Changelog :cl: fix: Fixed buckled mobs unable to move after being thrown by a xeno. /:cl:
Testmerges
N/A to my knowlage
Round ID
20343
Description of the bug
During evac, I had died to a ravager while reviving another marine, during my mauling I was unable to move and subsequently died. I was revived by another medic on the trip back up to the Almayer where I was unable to move but could equip/unequip and look around directionally with my cursor. I had to be dragged off the alamo and after a moment or two of struggling I pinged an admin who suggested fixes that unfortunately had no effect on my problem. buckling to a folding chair nearby, disconnecting and rejoining, and giving them control of my character to see if it was a client-side issue. eventually I requested the admin delete/cryo my character body so I could sit out the hijack where I found my ghost was able to freely move about unlike my body. I'm not sure if its unrelated or not but I have been experiencing beyond crashes whenever a crate landed at fob for this round.
Beyond version 515.1625 stable branch
What's the difference with what should have happened?
I would assume expected behavior would be my character moving in response to my keyboard input WASD ect.
How do we reproduce this bug?
2.have your revive defib interrupted by the alamo landing then be revived successfully after which.
3.I don't know if its reproduceable but this was pretty much the string of events the "anchored" me
...
Issue Bingo
The text was updated successfully, but these errors were encountered: