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Overwatch Signals for QDEL: Less client disconnection? #3477
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I'm not sure this will actually help with the problem given it also applies with other things (as you said possibly a 515 problem) - but it's good to have in any case
I haven't noticed disconnection when overwatching using the overwatch console in CIC, and that should be the same process as the ghost overwatch, shouldn't it? |
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lets see
#3525 might be a more comprehensive fix unless that's yet another different 515 flaw. |
# About the pull request Followup to #3477. # Explain why it's good for the game ![image](https://github.com/cmss13-devs/cmss13/assets/4447185/18230244-ce64-408d-9da0-43413a758134) # Changelog :cl: fix: Queen Eye no longer repeatedly throws runtime errors. /:cl:
About the pull request
This PR is sort of a stab in the dark to fix #3444 by making marine and xeno overwatching register a signal for qdeletion to end the overwatch faster. The actual source of this issue is apparently that the multithreaded map tick beta has an issue with crashing clients, so the changes made in this PR don't need to be permanent if the effect isn't as desirable when the beta is fixed.
Locally testing has not been able to reproduce the problem, but I can confirm I do not get the momentary blank screen when overwatching something that gets deleted.
Explain why it's good for the game
Hopefully no more (or less) client disconnections when overwatching something that gets deleted.
Testing Photographs and Procedure
Screenshots & Videos
Changelog
🆑 Drathek
fix: Clients should hopefully avoid disconnection when observing someone that is deleted.
/:cl: