Almayer Maintenence Light Adjustments #3731
Merged
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About the pull request
Half a dozen rooms in Maint did not have any light fixtures at all (including rooms that were meant to be work spaces and storage. Added 1 small light to each of these rooms. Additionally, added one small light near important gameplay objects (1x near the ladder in upper port aft, and 1x near a door in upper starboard mid). The dark atmosphere of the corridors should remain 99.99% untouched.
Explain why it's good for the game
Places like work spaces and food storage should have lights of some kind. Rooms, broadly speaking should have a light as well. This adds the bare minimum to closed off rooms as well as adds lights to two significant gameplay objects on the map (a ladder and a door)
Testing Photographs and Procedure
Screenshots & Videos
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tags.Changelog
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maptweak: Added a small light to unlit rooms.
/:cl: