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Yautja cloak changes #3757
Yautja cloak changes #3757
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Justify this change
This PR has been inactive for long enough to be automatically marked as stale. This means it is at risk of being auto closed in ~ 7 days, please address any outstanding review items and ensure your PR is finished, if these are all true and you are auto-staled anyway, you need to actively ask maintainers if your PR will be merged. Once you have done any of the previous actions then you should request a maintainer remove the stale label on your PR, to reset the stale timer. If you feel no maintainer will respond in that time, you may wish to close this PR youself, while you seek maintainer comment, as you will then be able to reopen the PR yourself |
About the pull request
Makes Yautja cloak permanent and cost no power. Also adds various multipliers for forced decloak source, resulting in differing durations it is unusable.
Explain why it's good for the game
Following discussions with Yautja Council and MorrowWolf, as referenced in #3261, Yautja overall are going to go through an overhaul to their dynamic and how they interact with the round, moving them more towards glass canons. The reason for permanent cloak however, is to prevent/reduce instances of Yautja players standing around in the open like football spectators as this detracts from their atmosphere.
Testing Photographs and Procedure
Screenshots & Videos
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tags.Changelog
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add: Made Yautja cloak cost no power to operate, and created multipliers for disabled duration based upon what caused the Yautja to decloak.
/:cl: