Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

People with lisp now lisp on radio #3760

Merged
merged 6 commits into from
Jun 30, 2023
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
2 changes: 2 additions & 0 deletions code/modules/character_traits/biology_traits.dm
Original file line number Diff line number Diff line change
Expand Up @@ -59,11 +59,13 @@
return

ADD_TRAIT(target, TRAIT_LISPING, TRAIT_SOURCE_QUIRK)
target.speech_problem_flag = TRUE

..()

/datum/character_trait/biology/lisp/unapply_trait(mob/living/carbon/human/target)
REMOVE_TRAIT(target, TRAIT_LISPING, TRAIT_SOURCE_QUIRK)
target.speech_problem_flag = FALSE
..()

/datum/character_trait/biology/bad_leg
Expand Down
4 changes: 2 additions & 2 deletions code/modules/mob/living/carbon/human/human_damage.dm
Original file line number Diff line number Diff line change
Expand Up @@ -287,7 +287,7 @@ In most cases it makes more sense to use apply_damage() instead! And make sure t
apply_damage(burn, BURN, picked, sharp, edge)
UpdateDamageIcon()
updatehealth()
speech_problem_flag = 1
speech_problem_flag = TRUE


//Heal MANY limbs, in random order
Expand All @@ -308,7 +308,7 @@ In most cases it makes more sense to use apply_damage() instead! And make sure t

parts -= picked
updatehealth()
speech_problem_flag = 1
speech_problem_flag = TRUE
if(update) UpdateDamageIcon()

// damage MANY limbs, in random order
Expand Down
2 changes: 1 addition & 1 deletion code/modules/mob/living/carbon/human/human_defines.dm
Original file line number Diff line number Diff line change
Expand Up @@ -64,7 +64,7 @@

var/voice

var/speech_problem_flag = 0
var/speech_problem_flag = FALSE

var/special_voice = "" // For changing our voice. Used by a symptom.

Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -17,7 +17,7 @@
return

if(disabilities & TOURETTES)
speech_problem_flag = 1
speech_problem_flag = TRUE
if((prob(10) && knocked_out <= 1))
apply_effect(10, STUN)
spawn()
Expand All @@ -36,7 +36,7 @@
return

if(disabilities & NERVOUS)
speech_problem_flag = 1
speech_problem_flag = TRUE
if(prob(10))
stuttering = max(10, stuttering)
return
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -59,7 +59,7 @@
if(regular_update && halloss > 0)
apply_damage(-3, HALLOSS)
else if(sleeping)
speech_problem_flag = 1
speech_problem_flag = TRUE
if(regular_update)
handle_dreams()
apply_damage(-3, HALLOSS)
Expand Down Expand Up @@ -122,7 +122,7 @@
handle_statuses()

if(paralyzed)
speech_problem_flag = 1
speech_problem_flag = TRUE
apply_effect(1, WEAKEN)
silent = 1
blinded = TRUE
Expand Down
10 changes: 5 additions & 5 deletions code/modules/mob/living/carbon/human/life/life_helpers.dm
Original file line number Diff line number Diff line change
Expand Up @@ -216,18 +216,18 @@

/mob/living/carbon/human/handle_silent()
if(..())
speech_problem_flag = 1
speech_problem_flag = TRUE
return silent

/mob/living/carbon/human/handle_slurring()
if(..())
speech_problem_flag = 1
speech_problem_flag = TRUE
return slurring

/mob/living/carbon/human/handle_stunned()
if(stunned)
adjust_effect(-species.stun_reduction, STUN, EFFECT_FLAG_LIFE)
speech_problem_flag = 1
speech_problem_flag = TRUE
return stunned

/mob/living/carbon/human/handle_dazed()
Expand All @@ -237,7 +237,7 @@
var/final_reduction = skill_resistance + 1
adjust_effect(-final_reduction, DAZE, EFFECT_FLAG_LIFE)
if(dazed)
speech_problem_flag = 1
speech_problem_flag = TRUE
return dazed

/mob/living/carbon/human/handle_knocked_down()
Expand All @@ -262,7 +262,7 @@

/mob/living/carbon/human/handle_stuttering()
if(..())
speech_problem_flag = 1
speech_problem_flag = TRUE
return stuttering

#define HUMAN_TIMER_TO_EFFECT_CONVERSION (0.05) //(1/20) //once per 2 seconds, with effect equal to endurance, which is used later
Expand Down
17 changes: 9 additions & 8 deletions code/modules/mob/living/carbon/human/say.dm
Original file line number Diff line number Diff line change
Expand Up @@ -262,45 +262,46 @@ for it but just ignore it.
/mob/living/carbon/human/proc/handle_speech_problems(message)
var/list/returns[3]
var/verb = "says"
var/handled = 0
var/handled = FALSE
if(silent)
message = ""
handled = 1
handled = TRUE
if(sdisabilities & DISABILITY_MUTE)
message = ""
handled = 1
handled = TRUE
if(wear_mask)
if(istype(wear_mask, /obj/item/clothing/mask/horsehead))
var/obj/item/clothing/mask/horsehead/hoers = wear_mask
if(hoers.voicechange)
message = pick("NEEIIGGGHHHH!", "NEEEIIIIGHH!", "NEIIIGGHH!", "HAAWWWWW!", "HAAAWWW!")
verb = pick("whinnies","neighs", "says")
handled = 1
handled = TRUE

var/braindam = getBrainLoss()
if(slurring || stuttering || dazed || braindam >= 60)
msg_admin_niche("[key_name(src)] stuttered while saying: \"[message]\"") //Messages that get modified by the 4 reasons below have their original message logged too
if(slurring)
message = slur(message)
verb = pick("stammers","stutters")
handled = 1
handled = TRUE
if(stuttering)
message = NewStutter(message)
verb = pick("stammers", "stutters")
handled = 1
handled = TRUE
if(dazed)
message = DazedText(message)
verb = pick("mumbles", "babbles")
handled = 1
handled = TRUE
if(braindam >= 60)
handled = 1
handled = TRUE
if(prob(braindam/4))
message = stutter(message, stuttering)
verb = pick("stammers", "stutters")
if(prob(braindam))
message = uppertext(message)
verb = pick("yells like an idiot","says rather loudly")
if(HAS_TRAIT(src, TRAIT_LISPING))
handled = TRUE
var/old_message = message
message = lisp_replace(message)
if(old_message != message)
Expand Down
Loading