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Fix time of death persistence for larva queue #3781

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Drulikar
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@Drulikar Drulikar commented Jul 1, 2023

About the pull request

This PR moves the value used to sort players in the larva queue from the client to player_details. In testing reconnecting a client seemed to work because I didn't give enough time for the client to delete, but now it should always persistent for the round.

Explain why it's good for the game

Larva queue is supposed to actually give players who have yet to play the priority, not players who have died, and disconnect long enough.

Testing Photographs and Procedure

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Changelog

🆑 Drathek
fix: Fixed a persistence problem for the time of death value used for the larva queue.
fix: Fixed brainmobs (human gibbing) not getting a time of death value.
/:cl:

@github-actions github-actions bot added the Fix Fix one bug, make ten more label Jul 1, 2023
@cm13live
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cm13live commented Jul 1, 2023

This pull request has been mentioned on CM-SS13. Please provide feedback here:

https://forum.cm-ss13.com/t/rework-larva-queue/3050/28

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@BeagleGaming1 BeagleGaming1 left a comment

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Code looks good

@BeagleGaming1 BeagleGaming1 added this pull request to the merge queue Jul 3, 2023
Merged via the queue into cmss13-devs:master with commit 27f6d2b Jul 3, 2023
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cm13-github added a commit that referenced this pull request Jul 3, 2023
@Drulikar Drulikar deleted the Fix_Queue_Client_Deletion branch July 3, 2023 20:31
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3 participants