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Colonial Marshals gets bandages & RP Comms #3787
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You currently have a negative Fix/Feature pull request delta of -7. Maintainers may close this PR at will. Fixing issues or improving the codebase will improve this score. |
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Code fine
Co-authored-by: harryob <[email protected]>
Co-authored-by: harryob <[email protected]>
Your Fix/Feature pull request is currently below zero (-12). Maintainers may close future Feature/Balance PRs. Fixing issues or helping to improve the codebase will raise this score. |
About the pull request
Colonial Marshal Bureau & ICC Survivors now get RP Comms. It's a headset which is damaged and thus cannot communicate with Almayer, but has a default channel of CMB - so they can RP with their reinforcements. They can add encryption keys to it to communicate better.
Colonial Marshals & Anchorpoint Marines get bandages in their IFAKs now. Oops.
Thanks to Beagle for teaching me branches
Explain why it's good for the game
Instead of being unable to communicate with their reinforcemetns, CMB survivors can now easily link up with CMB teams if theres comms up. Also, this has essentially a 0 impact on gameplay while opening the door for RP.
CMB can now bandage their wounds, oops lol. I thought they could rely on the others in their team but they don't always show up -- and also it makes sense for Federal Agents to have some method of stopping bleeding - they deal with GSWs a lot.
Anchorpoint Marines get those too, because they are expected to use extra bandages in stabilizing those that they rescue or come across.
Testing Photographs and Procedure
i tested it and all the items that should be there are there
Changelog
🆑
add: CMB/ICC Survivors now get a limited radio that they can use to communicate with CMB reinforcements.
add: CMB/Anchorpoint Marines get bandages to stop bleeding.
/:cl: