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Synthetic Gas fixes #3858

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4 changes: 3 additions & 1 deletion code/game/objects/effects/effect_system/smoke.dm
Original file line number Diff line number Diff line change
Expand Up @@ -132,6 +132,8 @@

/obj/effect/particle_effect/smoke/bad/affect(mob/living/carbon/M)
..()
if (isxeno(M) || isyautja(M) || issynth(M))
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Smoke is more than just inhalation but also disorientation from senses being obscured. Synths should not cough yes but losing what they're holding/dragging is reasonable and part of gameplay considerations for smoke. (The same with the other two as well)

Essentially, feel free to stop them from coughing. The rest is overreach if we're calling it a "bug".

return
if (M.internal != null && M.wear_mask && (M.wear_mask.flags_inventory & ALLOWINTERNALS))
return
else
Expand Down Expand Up @@ -365,7 +367,7 @@

/obj/effect/particle_effect/smoke/xeno_weak/affect(mob/living/carbon/moob) // This applies every tick someone is in the smoke
..()
if(isxeno(moob))
if(isxeno(moob) || issynth(moob))
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Either find a different way to effect them or remove this. This is another gameplay consideration.

return
if(isyautja(moob))
neuro_dose = neuro_dose*2 // Yautja get half effects
Expand Down