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3rd Party Victory Music (WY, UPP, CLF, USCM) #3861

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Jul 25, 2023
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28 changes: 28 additions & 0 deletions code/game/gamemodes/cm_process.dm
Original file line number Diff line number Diff line change
Expand Up @@ -244,6 +244,34 @@ GLOBAL_VAR_INIT(next_admin_bioscan, 30 MINUTES)

return num_marines

/datum/game_mode/proc/count_per_faction(list/z_levels = SSmapping.levels_by_any_trait(list(ZTRAIT_GROUND, ZTRAIT_RESERVED, ZTRAIT_MARINE_MAIN_SHIP)))
var/num_marines = 0
var/num_WY = 0
var/num_UPP = 0
var/num_CLF = 0
var/num_headcount = 0

for(var/mob/living/carbon/human/current_human as anything in GLOB.alive_human_list)
if(!(current_human.z && (current_human.z in z_levels) && !istype(current_human.loc, /turf/open/space)))
continue
if(current_human.faction in FACTION_LIST_WY || current_human.job == "Corporate Liaison") //The CL is assigned the USCM faction for gameplay purposes
num_WY++
num_headcount++
continue
if(current_human.faction == FACTION_UPP)
num_UPP++
num_headcount++
continue
if(current_human.faction == FACTION_CLF)
num_CLF++
num_headcount++
continue
if(current_human.faction == FACTION_MARINE)
num_marines++
num_headcount++
continue
num_headcount++
return list("marine_headcount" = num_marines,"WY_headcount" = num_WY,"UPP_headcount" = num_UPP,"CLF_headcount" = num_CLF,"total_headcount" = num_headcount)

/*
#undef QUEEN_DEATH_COUNTDOWN
Expand Down
18 changes: 17 additions & 1 deletion code/game/gamemodes/colonialmarines/colonialmarines.dm
Original file line number Diff line number Diff line change
Expand Up @@ -354,6 +354,8 @@
//////////////////////////////////////////////////////////////////////
//Announces the end of the game with all relevant information stated//
//////////////////////////////////////////////////////////////////////
#define MAJORITY 0.5 // What percent do we consider a 'majority?'

/datum/game_mode/colonialmarines/declare_completion()
announce_ending()
var/musical_track
Expand All @@ -372,7 +374,20 @@
round_statistics.current_map.total_marine_victories++
round_statistics.current_map.total_marine_majors++
if(MODE_INFESTATION_X_MINOR)
musical_track = pick('sound/theme/neutral_melancholy1.ogg','sound/theme/neutral_melancholy2.ogg')
var/list/living_player_list = count_humans_and_xenos(EvacuationAuthority.get_affected_zlevels())
if(living_player_list[1] && !living_player_list[2]) // If Xeno Minor but Xenos are dead and Humans are alive, see which faction is the last standing
var/headcount = count_per_faction()
var/living = headcount["total_headcount"]
if ((headcount["WY_headcount"] / living) > MAJORITY)
musical_track = pick('sound/theme/LastManStanding_WY.ogg')
else if ((headcount["UPP_headcount"] / living) > MAJORITY)
musical_track = pick('sound/theme/LastManStanding_UPP.ogg')
else if ((headcount["CLF_headcount"] / living) > MAJORITY)
musical_track = pick('sound/theme/LastManStanding_CLF.ogg')
else if ((headcount["marine_headcount"] / living) > MAJORITY)
musical_track = pick('sound/theme/neutral_melancholy2.ogg') //This is the theme song for Colonial Marines the game, fitting
else
musical_track = pick('sound/theme/neutral_melancholy1.ogg')
end_icon = "xeno_minor"
if(round_statistics && round_statistics.current_map)
round_statistics.current_map.total_xeno_victories++
Expand Down Expand Up @@ -581,3 +596,4 @@

#undef HIJACK_EXPLOSION_COUNT
#undef MARINE_MAJOR_ROUND_END_DELAY
#undef MAJORITY
Binary file added sound/theme/lastmanstanding_clf.ogg
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Binary file added sound/theme/lastmanstanding_upp.ogg
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Binary file added sound/theme/lastmanstanding_wy.ogg
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