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Xeno interactions with reinforced walls and window frames #4005

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4 changes: 2 additions & 2 deletions code/game/turfs/walls/r_wall.dm
Original file line number Diff line number Diff line change
Expand Up @@ -10,7 +10,7 @@

walltype = WALL_REINFORCED

claws_minimum = CLAW_TYPE_VERY_SHARP
claws_minimum = CLAW_TYPE_SHARP

/turf/closed/wall/r_wall/attackby(obj/item/W, mob/user)
if(hull)
Expand Down Expand Up @@ -179,7 +179,7 @@
if(hull)
return 0
else
return 2
return 1


//Just different looking wall
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -31,12 +31,6 @@
if(isobj(O))
I = O

if(istype(I, /obj/structure/window_frame))
var/obj/structure/window_frame/WF = I
if(WF.reinforced && acid_type != /obj/effect/xenomorph/acid/strong)
to_chat(src, SPAN_WARNING("This [O.name] is too tough to be melted by your weak acid."))
return

wait_time = I.get_applying_acid_time()
if(wait_time == -1)
to_chat(src, SPAN_WARNING("You cannot dissolve \the [I]."))
Expand Down
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