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Fix corpses merging with weeds when hung #4051

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merged 1 commit into from
Jul 31, 2023

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@Drulikar Drulikar commented Jul 29, 2023

About the pull request

This PR fixes any scenario where COMPONENT_CANCEL_MOB_PULL is signaled, namely predator hanging, to prevent merging with weeds.

The chain of do_afters for hanging now checks if their victim gets anchored (in case they started to hang right as weeds were merging them), and cutting down will now call the Moved proc to send signals indicating the mob moved (to wake up weed_food).

Explain why it's good for the game

Fixes #4048

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🆑 Drathek
fix: Fixed hung mobs merging with weeds
/:cl:

@github-actions github-actions bot added the Fix Fix one bug, make ten more label Jul 29, 2023
@harryob harryob marked this pull request as draft July 30, 2023 17:36
@Drulikar Drulikar marked this pull request as ready for review July 31, 2023 01:57
@harryob harryob added this pull request to the merge queue Jul 31, 2023
Merged via the queue into cmss13-devs:master with commit 54de023 Jul 31, 2023
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cm13-github added a commit that referenced this pull request Jul 31, 2023
@Drulikar Drulikar deleted the Fix_Weedfood_Hanging branch July 31, 2023 12:05
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Hanged Corpses Shifting After Weeds Consume Them
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