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Nerfs to defibrillators, changes to heart damage & bloodloss #4137
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Aug 8, 2023
Zonespace27
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Aug 8, 2023
BeagleGaming1
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Aug 8, 2023
morrowwolf
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Aug 8, 2023
morrowwolf
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Aug 8, 2023
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Also let's change the oxyloss to be a percentage of lost blood (past the safe point) as well. It's a bit lower down.
zzzmike
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Aug 8, 2023
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🤓
BeagleGaming1
changed the title
Nerfs to defibrillators and changes to heart damage
Nerfs to defibrillators, changes to heart damage & bloodloss
Aug 9, 2023
morrowwolf
approved these changes
Aug 11, 2023
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About the pull request
Changes heart damage from three conditions to more of a smooth slider
Makes successful defibs guaranteed to deal heart damage, with a range of damage
Explain why it's good for the game
Makes death more punishing while also meaning a minor amount of heart damage is less important
Testing Photographs and Procedure
Screenshots & Videos
I really didn't test this
Changelog
🆑
balance: Defibrillators are guaranteed to deal heart damage on successful revives
balance: Blood volume now scales with heart damage rather than being a hardcoded multiplier
balance: Blood volume oxyloss now scales rather than being a hardcoded loss amount
/:cl: