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Changes to EZ Autoinjectors #4167

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merged 12 commits into from
Sep 9, 2023
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BeagleGaming1
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@BeagleGaming1 BeagleGaming1 commented Aug 11, 2023

About the pull request

Removes skilled variant of emergency autoinjector and makes it non-refillable
Removes EZ autoinjectors from marine pouches

Explain why it's good for the game

Makes Emergency autoinjectors more limited
Makes usage of autoinjectors require time, rather than being able to use while moving

Testing Photographs and Procedure

Screenshots & Videos

I did not test it

Changelog

🆑
del: Removes emergency autoinjectors from squad medics
del: Removes skillless variant of the emergency autoinjector, makes default variant skillless
balance: Emergency autoinjectors cannot be refilled
balance: Replaces skillless autoinjectors in marine pouches with standard autoinjectors
/:cl:

@github-actions github-actions bot added Removal snap Balance You need to be a professional veteran game maintainer to comprehend what is being done here. Code Improvement Make the code longer labels Aug 11, 2023
@BeagleGaming1 BeagleGaming1 marked this pull request as draft August 11, 2023 22:59
@BeagleGaming1 BeagleGaming1 changed the title Changes to Emergency Autoinjectors Changes to EZ Autoinjectors Aug 11, 2023
@BeagleGaming1 BeagleGaming1 marked this pull request as ready for review August 11, 2023 23:07
@Diegoflores31
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Diegoflores31 commented Aug 12, 2023

The emergency injector default variant just has a 1-2 second winout . Tho would be cool to keep the skillock

@morrowwolf morrowwolf added this pull request to the merge queue Sep 9, 2023
Merged via the queue into cmss13-devs:master with commit 49e512e Sep 9, 2023
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cm13-github added a commit that referenced this pull request Sep 9, 2023
@BeagleGaming1 BeagleGaming1 deleted the autoinjector branch September 15, 2023 02:02
Git-Nivrak added a commit to Git-Nivrak/cmss13 that referenced this pull request Oct 6, 2023
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3 participants