lowers GAU spread by one and makes it able to hit resting mobs #4302
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About the pull request
GAU should be able to hit resting mobs, that is just a bug fix. Lowering the spread by one does not sound like a lot but it is, so if you want it can be done in separate pull reqest. It changes spread from 81 to 49 tiles. curent GAU damage per second per tile it can hit is 13 (105*10/81) so 4 gau is 52. After the this it goes up to 21 so 4 GAU is 84.
Explain why it's good for the game
GAU is a joke and not even good one, when you are lucky then the enemy gets one hit ( yes the chance to get hit by GAU is 50% when you stay whole 4 seconds in the GAU burst, changed to 81%).
🆑
balance: reduce GAU area from 9x9 to 7x7
fix: GAU can hit resting mobs
/:cl: