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[Balance] Hive weeds now look for a supporting structure #4385

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merged 3 commits into from
Sep 12, 2023

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@TeDGamer TeDGamer commented Sep 10, 2023

About the pull request

Similar to how weed sacs can support another sac's weeds within range, add this to stronger weeds as well.

So if you have a cluster and a core close together, when one of them is destroyed, the hive weeds that are still within the range of the other structure will not disappear.

Explain why it's good for the game

Feels weird that all weeds receded next to other clusters / core when they can definitely support it.

Plus weak weeds can do it, why can't thick weeds?

Changelog

🆑
balance: Hive weeds can be supported by other structures when original parent structure is destroyed.
/:cl:

@github-actions github-actions bot added the Balance You need to be a professional veteran game maintainer to comprehend what is being done here. label Sep 10, 2023
code/modules/cm_aliens/weeds.dm Outdated Show resolved Hide resolved
@harryob harryob marked this pull request as draft September 11, 2023 05:48
@TeDGamer TeDGamer marked this pull request as ready for review September 11, 2023 14:41
@morrowwolf morrowwolf added the Balance Approved This PR has had its balance and gameplay-affecting aspects approved. Cry to the Head-maint about it. label Sep 11, 2023
@harryob harryob added this pull request to the merge queue Sep 12, 2023
Merged via the queue into cmss13-devs:master with commit 692cc45 Sep 12, 2023
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cm13-github added a commit that referenced this pull request Sep 12, 2023
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Balance Approved This PR has had its balance and gameplay-affecting aspects approved. Cry to the Head-maint about it. Balance You need to be a professional veteran game maintainer to comprehend what is being done here.
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3 participants