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About the pull request
Comms relays now have a cooldown for how often they can get pylon'd. Once it gets destroyed you have to wait five minutes to turn a cluster into a pylon again. (Which then takes five minutes to get a benefit at all)
Pylon bonus cap now accounts for stored larva.
Explain why it's good for the game
Constantly spamming pylons was pretty frustrating and the pylon bonus cap just had an oversight with not counting stored larva.
Testing Photographs and Procedure
Screenshots & Videos
Put screenshots and videos here with an empty line between the screenshots and the
<details>
tags.Changelog
🆑 Morrow
balance: Comms relays now have a five minute cooldown to be re-pylon'd after a pylon was destroyed
fix: Pylons now account for stored larva
/:cl: