Fixes binocs destroying while zoomed FOR REAL #4577
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About the pull request
Alright Morrow coming at you again with a hacky solution to a bug.Due to how qdel callback works we don't get a user, if we're still zoomed though we feel we can assume that we are still in the direct contents of the user.I am, admittedly, very sleepy so there could be a blatantly obvious answer that I'm missing and I hope there is. I'm not sure if it would be worth climbing locs up to an area or turf or whatever.OK take two: still hacky? Maybe?
Either way fixes the issues of binocs being destroyed messing up your view as it has for ?years?
Explain why it's good for the game
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🆑 Morrow
fix: Fixed binocs destroying while zoomed
/:cl: