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Shotgun tube toggle hotkey #4794

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Nov 6, 2023
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1 change: 1 addition & 0 deletions code/__DEFINES/keybinding.dm
Original file line number Diff line number Diff line change
Expand Up @@ -87,6 +87,7 @@
#define COMSIG_KB_HUMAN_WEAPON_UNLOAD "keybinding_human_weapon_unload"
#define COMSIG_KB_HUMAN_WEAPON_ATTACHMENT "keybinding_human_weapon_attachment"
#define COMSIG_KB_HUMAN_WEAPON_ATTACHMENT_RAIL "keybinding_human_weapon_attachment_rail"
#define COMSIG_KB_HUMAN_WEAPON_SHOTGUN_TUBE "keybinding_human_weapon_shotgun_tube"

#define COMSIG_KB_HUMAN_WEAPON_TOGGLE_IFF "keybinding_human_weapon_toggle_iff"

Expand Down
17 changes: 17 additions & 0 deletions code/datums/keybinding/human_combat.dm
Original file line number Diff line number Diff line change
Expand Up @@ -190,3 +190,20 @@
var/obj/item/weapon/gun/rifle/m46c/COgun = held_item
COgun.toggle_iff(human)
return TRUE

/datum/keybinding/human/combat/toggle_shotgun_tube
hotkey_keys = list("Unbound")
classic_keys = list("Unbound")
name = "toggle_shotgun_tube"
full_name = "Toggle Shotgun Tube"
keybind_signal = COMSIG_KB_HUMAN_WEAPON_SHOTGUN_TUBE

/datum/keybinding/human/combat/toggle_shotgun_tube/down(client/user)
. = ..()
if(.)
return
var/mob/living/carbon/human/human = user.mob
var/obj/item/weapon/gun/shotgun/pump/dual_tube/held_item = human.get_held_item()
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You need to check if what they're holding exists and is this type

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also if client is valid

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also why all this isn't a case for other hotkeys?

if(istype(held_item))
held_item.toggle_tube()
return TRUE