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Sword Repaths and Sizing #4809

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merged 2 commits into from
Nov 3, 2023

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@realforest2001 realforest2001 commented Oct 30, 2023

About the pull request

Currently machetes, ceremonial swords and all the like fall under subtypes of /obj/item/weapon/claymore/mercsword
This PR changes it so the root path is /obj/item/weapon/sword, moving /obj/item/weapon/claymore/mercsword to be the root item, and repathing /obj/item/weapon/claymore to /obj/item/weapon/sword/claymore.
It also paths /obj/item/weapon/katana to /obj/item/weapon/sword/katana.
As part of this repathing, I have also unilaterally made all the sword subtypes large items instead of normal sized items. Previously only the machete was a large item however, considering a machete is likely to be shorter than a claymore or katana, this made little sense.

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🆑
code: Repathed sword weapons to a uniform /obj/item/weapon/sword
balance: All sword-type weapons are now Large items instead of Normal sized, to match machetes.
/:cl:

@github-actions github-actions bot added Mapping did you remember to save in tgm format? Code Improvement Make the code longer Balance You need to be a professional veteran game maintainer to comprehend what is being done here. labels Oct 30, 2023
@Zonespace27 Zonespace27 added the Balance Approved This PR has had its balance and gameplay-affecting aspects approved. Cry to the Head-maint about it. label Nov 3, 2023
@Zonespace27 Zonespace27 added this pull request to the merge queue Nov 3, 2023
Merged via the queue into cmss13-devs:master with commit 8920b5b Nov 3, 2023
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cm13-github added a commit that referenced this pull request Nov 3, 2023
@realforest2001 realforest2001 deleted the forest/swords branch March 29, 2024 04:55
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Balance Approved This PR has had its balance and gameplay-affecting aspects approved. Cry to the Head-maint about it. Balance You need to be a professional veteran game maintainer to comprehend what is being done here. Code Improvement Make the code longer Mapping did you remember to save in tgm format?
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