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Makes rear dropship doors solid again and refactors multi door filler turf logic #4837
Conversation
You are supposed to see through lifeboats doors (which is a subtype of reardoor), so make sure it's working |
Yup, checked just in case, lifeboat doors work as they are supposed to |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Conflicts have been resolved. A maintainer will review the pull request shortly. |
About the pull request
Fixes a bug with rear drop ship doors, which allowed people to see through them (you can see space for 1 tick on departure though, dunno how to fix this detail). Refactored filler turfs logic in door parent, so we can avoid redundant code.
Also removed some unnecessary code from door class.
Explain why it's good for the game
Bugs and old, unnecessary code bad, therefore they should be gone.
Testing Photographs and Procedure
Changelog
🆑 MrDas
fix: You can no longer see through solid rear drop ship doors.
code: Moved filler turf logic from almayer airlocks to its parent door.
/:cl: