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QoL addition and adjustment to squad role vendors. #4876

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Huffie56
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@Huffie56 Huffie56 commented Nov 8, 2023

About the pull request

Change how section order to make it more standardize and hopefully more new user friendly.
add a new section binoculars and generalize the usage to engineering supply, primary ammunition and sidearm ammunition

Main balance change is the cost of sandbag from 20 to 15 and making it accessible to every squad role also added a stack of 5 barbed wire for 5 point

Explain why it's good for the game

This PR is mainly to improve QoL and go to standardize how squad role propose to each role as much as possible.

Testing Photographs and Procedure

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Changelog

🆑
qol: Change order of section in squad roles vendors to put clothing and armor first then medical and engineering.
qol: add the IO to the new squad role vendor standard.
qol: separate ammunition section into primary and sidearm ammunition.
add: added an engineering section to all squad vendor role with sandbag barbed wire, E-tool, Fuel Canister and ME3 hand welder.
code: made binoculars be their own section for all squad vendor role.
/:cl:

Julien added 6 commits November 8, 2023 11:09
vendor in helmet optic section
at the cost of 30 point exept SL at 20 like it was.
to match the price of all the other squad
member
and moved roller bed to utility for SL as well as moving
medical optic to optic section
to all the squad member that didn't have it.
added acces to E-tool sandbag barbed wire
small welderand fuel canister to everyone
for all three type of binocular
price are 5 10 15...
exept SL
price are 3 5 8
moved C4 and breaching charge to
Enginier supplies section
@github-actions github-actions bot added Quality of Life Make the game harder to play Balance You need to be a professional veteran game maintainer to comprehend what is being done here. Code Improvement Make the code longer labels Nov 8, 2023
Julien added 3 commits November 8, 2023 13:33
added data detector in SL and TL vendor
primary and sidearm SG and spe only have sidearm
armor
made also that restricted firearm are always
before ammo. and explosives
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Huffie56 commented Nov 8, 2023

i will update changelog and all when if fixed it. if you know what's wrong tell me...

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@Birdtalon Birdtalon left a comment

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Commas.

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@Drulikar Drulikar left a comment

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Please stick to maintaining the same access to items in a pr like this, especially with how ambiguous the changelog is. Remove all changes (additional access to NVG) that result in this requiring balance considerations. Keep this as a quality of life update. If you want additional access to NVG to be considered, have that be a PR all by itself.

Julien added 2 commits November 8, 2023 18:55
remove night vision from everyone that didn't
had it
@Huffie56 Huffie56 marked this pull request as ready for review November 9, 2023 13:56
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@realforest2001 realforest2001 left a comment

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As with the comment above regarding NVGs, please split all the balance changes out of this PR for atomisation purposes.

@realforest2001 realforest2001 marked this pull request as draft November 14, 2023 05:58
@Huffie56 Huffie56 removed the Balance You need to be a professional veteran game maintainer to comprehend what is being done here. label Nov 16, 2023
@Huffie56 Huffie56 marked this pull request as ready for review November 16, 2023 19:47
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going to do a PR way smaller and atomized...

@Huffie56 Huffie56 closed this Nov 22, 2023
@Huffie56 Huffie56 deleted the qolflateningdifferenceinsidesquadvendor branch December 3, 2023 15:56
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4 participants