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Refactors Xenomorph initialize #4991

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201 changes: 101 additions & 100 deletions code/modules/mob/living/carbon/xenomorph/Xenomorph.dm
Original file line number Diff line number Diff line change
Expand Up @@ -347,157 +347,158 @@
var/atom/movable/vis_obj/xeno_wounds/wound_icon_holder
var/atom/movable/vis_obj/xeno_pack/backpack_icon_holder

/mob/living/carbon/xenomorph/Initialize(mapload, mob/living/carbon/xenomorph/oldXeno, h_number)
var/area/A = get_area(src)
if(A && A.statistic_exempt)
statistic_exempt = TRUE
/mob/living/carbon/xenomorph/Initialize(mapload, mob/living/carbon/xenomorph/old_xeno, hivenumber)

if(old_xeno && old_xeno.hivenumber)
src.hivenumber = old_xeno.hivenumber
else if(hivenumber)
src.hivenumber = hivenumber

var/datum/hive_status/hive = GLOB.hive_datum[src.hivenumber]

if(hive)
hive.add_xeno(src)

wound_icon_holder = new(null, src)
vis_contents += wound_icon_holder

if(oldXeno)
set_movement_intent(oldXeno.m_intent)
hivenumber = oldXeno.hivenumber
nicknumber = oldXeno.nicknumber
life_kills_total = oldXeno.life_kills_total
life_damage_taken_total = oldXeno.life_damage_taken_total
evolution_stored = oldXeno.evolution_stored
if(oldXeno.iff_tag)
iff_tag = oldXeno.iff_tag
iff_tag.forceMove(src)
oldXeno.iff_tag = null
else if (h_number)
hivenumber = h_number

set_languages(list(LANGUAGE_XENOMORPH, LANGUAGE_HIVEMIND))
if(oldXeno)
for(var/datum/language/L in oldXeno.languages)
add_language(L.name)//Make sure to keep languages (mostly for event Queens that know English)

// Well, not yet, technically
var/datum/hive_status/in_hive = GLOB.hive_datum[hivenumber]
if(in_hive)
in_hive.add_xeno(src)
// But now we are!
///Handle transferring things from the old Xeno if we have one in the case of evolve, devolve etc.
if(old_xeno)
src.nicknumber = old_xeno.nicknumber
src.life_kills_total = old_xeno.life_kills_total
src.life_damage_taken_total = old_xeno.life_damage_taken_total
src.evolution_stored = old_xeno.evolution_stored

for(var/T in in_hive.hive_inherant_traits)
ADD_TRAIT(src, T, TRAIT_SOURCE_HIVE)
for(var/datum/language/language as anything in old_xeno.languages)
add_language(language.name)//Make sure to keep languages (mostly for event Queens that know English)

//Carry over intents & targeted limb to the new Xeno
set_movement_intent(old_xeno.m_intent)
a_intent_change(old_xeno.a_intent)

//We are hiding, let's keep hiding if we can!
if(old_xeno.layer == XENO_HIDING_LAYER)
for(var/datum/action/xeno_action/onclick/xenohide/hide in actions)
layer = XENO_HIDING_LAYER
hide.button.icon_state = "template_active"

//If we're holding things drop them
for(var/obj/item/item in old_xeno.contents) //Drop stuff
old_xeno.drop_inv_item_on_ground(item)
old_xeno.empty_gut()

if(old_xeno.iff_tag)
iff_tag = old_xeno.iff_tag
iff_tag.forceMove(src)
old_xeno.iff_tag = null

if(hive)
for(var/trait in hive.hive_inherant_traits)
ADD_TRAIT(src, trait, TRAIT_SOURCE_HIVE)

mutators.xeno = src

//Set caste stuff
if(caste_type && GLOB.xeno_datum_list[caste_type])
caste = GLOB.xeno_datum_list[caste_type]
else
to_world("something went very wrong")
return

update_icon_source()
//Fire immunity signals
if (caste.fire_immunity != FIRE_IMMUNITY_NONE)
if(caste.fire_immunity & FIRE_IMMUNITY_NO_IGNITE)
RegisterSignal(src, COMSIG_LIVING_PREIGNITION, PROC_REF(fire_immune))

acid_splash_cooldown = caste.acid_splash_cooldown
RegisterSignal(src, list(COMSIG_LIVING_FLAMER_CROSSED, COMSIG_LIVING_FLAMER_FLAMED), PROC_REF(flamer_crossed_immune))
else
UnregisterSignal(src, list(
COMSIG_LIVING_PREIGNITION,
COMSIG_LIVING_FLAMER_CROSSED,
COMSIG_LIVING_FLAMER_FLAMED
))

if (caste.fire_immunity != FIRE_IMMUNITY_NONE)
if(caste.fire_immunity & FIRE_IMMUNITY_NO_IGNITE)
RegisterSignal(src, COMSIG_LIVING_PREIGNITION, PROC_REF(fire_immune))
RegisterSignal(src, list(
COMSIG_LIVING_FLAMER_CROSSED,
COMSIG_LIVING_FLAMER_FLAMED,
), PROC_REF(flamer_crossed_immune))
else
UnregisterSignal(src, list(
COMSIG_LIVING_PREIGNITION,
COMSIG_LIVING_FLAMER_CROSSED,
COMSIG_LIVING_FLAMER_FLAMED,
))
if(caste.spit_types && length(caste.spit_types))
ammo = GLOB.ammo_list[caste.spit_types[1]]

recalculate_everything()
acid_splash_cooldown = caste.acid_splash_cooldown

if(caste.adjust_size_x != 1)
var/matrix/matrix = matrix()
matrix.Scale(caste.adjust_size_x, caste.adjust_size_y)
apply_transform(matrix)

behavior_delegate = new caste.behavior_delegate_type()
behavior_delegate.bound_xeno = src
behavior_delegate.add_to_xeno()
resin_build_order = caste.resin_build_order

job = caste.caste_type // Used for tracking the caste playtime

else
CRASH("Attempted to create a new xenomorph [src] without caste datum.")

if(mob_size < MOB_SIZE_BIG)
mob_flags |= SQUEEZE_UNDER_VEHICLES

// More setup stuff for names, abilities etc
update_icon_source()
generate_name()
add_inherent_verbs()
add_abilities()
create_reagents(100)
regenerate_icons()

if(isqueen(src))
SStracking.set_leader("hive_[hivenumber]", src)
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SStracking.start_tracking("hive_[hivenumber]", src)
toggle_xeno_hostilehud()
recalculate_everything()
toggle_xeno_mobhud() //This is a verb, but fuck it, it just werks

. = ..()

//Set leader to the new mob
if(old_xeno && hive && IS_XENO_LEADER(old_xeno))
hive.replace_hive_leader(old_xeno, src)

//Begin SStracking
SStracking.start_tracking("hive_[src.hivenumber]", src)

GLOB.living_xeno_list += src
GLOB.xeno_mob_list += src

//WO GAMEMODE
if(SSticker?.mode?.hardcore)
hardcore = 1 //Prevents healing and queen evolution
time_of_birth = world.time

add_inherent_verbs()
add_abilities()
recalculate_actions()

//Minimap
if(z)
INVOKE_NEXT_TICK(src, PROC_REF(add_minimap_marker))

//Sight
sight |= SEE_MOBS
see_invisible = SEE_INVISIBLE_LIVING
see_in_dark = 12

if(client)
set_lighting_alpha_from_prefs(client)
else
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE

if(caste && caste.spit_types && caste.spit_types.len)
ammo = GLOB.ammo_list[caste.spit_types[1]]

create_reagents(100)

GLOB.living_xeno_list += src
GLOB.xeno_mob_list += src

if(caste && caste.adjust_size_x != 1)
var/matrix/M = matrix()
M.Scale(caste.adjust_size_x, caste.adjust_size_y)
apply_transform(M)

if(caste)
behavior_delegate = new caste.behavior_delegate_type()
behavior_delegate.bound_xeno = src
behavior_delegate.add_to_xeno()
resin_build_order = caste.resin_build_order
else
CRASH("Xenomorph [src] has no caste datum! Tell the devs!")

regenerate_icons()
toggle_xeno_mobhud() //This is a verb, but fuck it, it just werks
toggle_xeno_hostilehud()

if(oldXeno)
a_intent_change(oldXeno.a_intent)//Keep intent

if(oldXeno.layer == XENO_HIDING_LAYER)
//We are hiding, let's keep hiding if we can!
for(var/datum/action/xeno_action/onclick/xenohide/hide in actions)
if(istype(hide))
layer = XENO_HIDING_LAYER
hide.button.icon_state = "template_active"

for(var/obj/item/W in oldXeno.contents) //Drop stuff
oldXeno.drop_inv_item_on_ground(W)

oldXeno.empty_gut()

if(IS_XENO_LEADER(oldXeno))
hive.replace_hive_leader(oldXeno, src)

// Only handle free slots if the xeno is not in tdome
if(!is_admin_level(z))
if(hive && !is_admin_level(z))
var/selected_caste = GLOB.xeno_datum_list[caste_type]?.type
hive.used_slots[selected_caste]++

//Statistics
var/area/current_area = get_area(src)
if(current_area && current_area.statistic_exempt)
statistic_exempt = TRUE
if(GLOB.round_statistics && !statistic_exempt)
GLOB.round_statistics.track_new_participant(faction, 1)
generate_name()

// This can happen if a xeno gets made before the game starts
if (hive && hive.hive_ui)
hive.hive_ui.update_all_xeno_data()

job = caste.caste_type // Used for tracking the caste playtime
Decorate()
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RegisterSignal(src, COMSIG_MOB_SCREECH_ACT, PROC_REF(handle_screech_act))
Expand Down
1 change: 1 addition & 0 deletions code/modules/mob/living/carbon/xenomorph/castes/Queen.dm
Original file line number Diff line number Diff line change
Expand Up @@ -389,6 +389,7 @@

/mob/living/carbon/xenomorph/queen/Initialize()
. = ..()
SStracking.set_leader("hive_[hivenumber]", src)
if(!is_admin_level(z))//so admins can safely spawn Queens in Thunderdome for tests.
xeno_message(SPAN_XENOANNOUNCE("A new Queen has risen to lead the Hive! Rejoice!"),3,hivenumber)
notify_ghosts(header = "New Queen", message = "A new Queen has risen.", source = src, action = NOTIFY_ORBIT)
Expand Down