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new brig remap x3 #5027
new brig remap x3 #5027
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This PR is missing other recent Almayer changes now and reverting them, gotta fix that |
…to new_brig_remap
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mapping lgtm, get code changes approved
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Mapping is in the clear, get the code changes cleared next
code/game/objects/structures/crates_lockers/closets/secure/security.dm
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This pull request has conflicts, please resolve those before we can evaluate the pull request. |
…urity.dm Co-authored-by: harryob <[email protected]>
…urity.dm Co-authored-by: harryob <[email protected]>
Conflicts have been resolved. A maintainer will review the pull request shortly. |
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This pull request has conflicts, please resolve those before we can evaluate the pull request. |
I was intending to merge this prior to USS Almayer being closed, so this is still approved for map merge. |
This PR has been inactive for long enough to be automatically marked as stale. This means it is at risk of being auto closed in ~ 7 days, please address any outstanding review items and ensure your PR is finished, if these are all true and you are auto-staled anyway, you need to actively ask maintainers if your PR will be merged. Once you have done any of the previous actions then you should request a maintainer remove the stale label on your PR, to reset the stale timer. If you feel no maintainer will respond in that time, you may wish to close this PR youself, while you seek maintainer comment, as you will then be able to reopen the PR yourself |
Conflicts have been resolved. A maintainer will review the pull request shortly. |
…urity.dm Co-authored-by: harryob <[email protected]>
…urity.dm Co-authored-by: harryob <[email protected]>
About the pull request
Fully remaps the brig to feel more interconnected and better use up unused space.
Cryo Room: One room to fit all
APC Room: Central to Brig // Some APCs in different locations for ease of use
CMP Office: Moved
Warden Office: Moved next to CMP's office - new bedroom - oversees courtyard and can check if maint breach happens
Execution: Isolated viewing room, next to perma.
Evidence: Expanded evidence room, with printer, file storage and other detectivey needs.
Armory: Larger in size, added sectech
Equipment room: Larger - more chargers - food machines
Medical room: tiny expansion
Cells: Two new cells
Break room: Take a break - have a donut
Explain why it's good for the game
Makes it easier to navigate brig (in theory) adds more cells for use, and better uses up empty space in the brig. Interconnects the brig to feel more wholesome.
Testing Photographs and Procedure
Screenshots & Videos
Put screenshots and videos here with an empty line between the screenshots and the
<details>
tags.Changelog
🆑 LTNTS
maptweak: remapped brig to be more concise, more interconnected, and easier to navigate. And added more cells for when needed.
qol: adds RiotTech (SecTech but for Riot Control with Rubber Bullets - obvs Code Blue+ only)
qol: CMP's locker requires Armory access to open now
qol: suspects are now colored nardo gray in security list
/:cl: