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Fixes Nuke failing to detonate #5338

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Dec 31, 2023
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52 changes: 23 additions & 29 deletions code/game/machinery/nuclearbomb.dm
Original file line number Diff line number Diff line change
Expand Up @@ -396,45 +396,39 @@ GLOBAL_VAR_INIT(bomb_set, FALSE)
playsound(src, 'sound/machines/Alarm.ogg', 75, 0, 30)
world << pick('sound/theme/nuclear_detonation1.ogg','sound/theme/nuclear_detonation2.ogg')

var/list/alive_mobs = list() //Everyone who will be destroyed on the zlevel(s).
var/list/dead_mobs = list() //Everyone who only needs to see the cinematic.
for(var/mob/current_mob as anything in GLOB.mob_list)
if(!current_mob?.loc)
continue
if(current_mob.stat == DEAD)
dead_mobs |= current_mob
continue
var/turf/current_turf = get_turf(current_mob)
if(z == current_turf.z)
alive_mobs |= current_mob
if(current_turf?.z == z && current_mob.stat != DEAD)
shake_camera(current_mob, 110, 4)

sleep(10 SECONDS)

var/list/mob/alive_mobs = list() //Everyone who will be destroyed on the zlevel(s).
var/list/mob/dead_mobs = list() //Everyone that needs embryos cleared
for(var/mob/current_mob as anything in GLOB.mob_list)
var/turf/current_turf = get_turf(current_mob)
if(current_turf?.z == z)
if(current_mob.stat == DEAD)
dead_mobs |= current_mob
continue
alive_mobs |= current_mob

for(var/mob/current_mob in alive_mobs)
if(current_mob && current_mob.loc)
var/turf/current_mob_turf = get_turf(current_mob)
if(z == current_mob_turf.z)
if(istype(current_mob.loc, /obj/structure/closet/secure_closet/freezer/fridge))
continue
current_mob.death(create_cause_data("nuclear explosion"))

for(var/mob/current_mob in (alive_mobs + dead_mobs))
if(current_mob && current_mob.loc)
var/turf/current_mob_turf = get_turf(current_mob)
if(z == current_mob_turf.z)
if(istype(current_mob.loc, /obj/structure/closet/secure_closet/freezer/fridge))
continue
for(var/obj/item/alien_embryo/embryo in current_mob)
qdel(embryo)

sleep(100)
if(istype(current_mob.loc, /obj/structure/closet/secure_closet/freezer/fridge))
continue
current_mob.death(create_cause_data("nuclear explosion"))

for(var/mob/living/current_mob in (alive_mobs + dead_mobs))
if(istype(current_mob.loc, /obj/structure/closet/secure_closet/freezer/fridge))
continue
for(var/obj/item/alien_embryo/embryo in current_mob)
qdel(embryo)

cell_explosion(loc, 500, 150, EXPLOSION_FALLOFF_SHAPE_LINEAR, null, create_cause_data(initial(name)))
qdel(src)
return TRUE

/obj/structure/machinery/nuclearbomb/Destroy()
if(timing != -1)
message_admins("\The [src] has been unexpectedly deleted at ([x],[y],[x]). [ADMIN_JMP(src)]")
log_game("\The [src] has been unexpectedly deleted at ([x],[y],[x]).")
GLOB.bomb_set = FALSE
SSminimaps.remove_marker(src)
return ..()
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