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Update missing bitfields for VV #5369

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Jan 6, 2024
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10 changes: 5 additions & 5 deletions code/__DEFINES/equipment.dm
Original file line number Diff line number Diff line change
Expand Up @@ -194,11 +194,11 @@

//===========================================================================================
//Marine armor only, use for flags_marine_armor.
#define ARMOR_SQUAD_OVERLAY 1
#define ARMOR_LAMP_OVERLAY 2
#define ARMOR_LAMP_ON 4
#define ARMOR_IS_REINFORCED 8
#define SYNTH_ALLOWED 16
#define ARMOR_SQUAD_OVERLAY (1<<0)
#define ARMOR_LAMP_OVERLAY (1<<1)
#define ARMOR_LAMP_ON (1<<2)
#define ARMOR_IS_REINFORCED (1<<3)
#define SYNTH_ALLOWED (1<<4)
//===========================================================================================

//===========================================================================================
Expand Down
22 changes: 11 additions & 11 deletions code/__DEFINES/mobs.dm
Original file line number Diff line number Diff line change
Expand Up @@ -197,22 +197,22 @@
//=================================================

//Species flags.
#define NO_BLOOD (1<<0)
#define NO_BREATHE (1<<1)
#define NO_BLOOD (1<<0)
#define NO_BREATHE (1<<1)
#define NO_CLONE_LOSS (1<<2)
#define NO_SLIP (1<<3)
#define NO_SLIP (1<<3)
#define NO_POISON (1<<4)
#define NO_CHEM_METABOLIZATION (1<<5) //Prevents reagents from acting on_mob_life().
#define NO_CHEM_METABOLIZATION (1<<5) //Prevents reagents from acting on_mob_life().
#define HAS_SKIN_TONE (1<<6)
#define HAS_SKIN_COLOR (1<<7)
#define HAS_LIPS (1<<8)
#define HAS_SKIN_COLOR (1<<7)
#define HAS_LIPS (1<<8)
#define HAS_UNDERWEAR (1<<9)
#define IS_WHITELISTED (1<<10)
#define IS_SYNTHETIC (1<<11)
#define NO_NEURO (1<<12)
#define IS_WHITELISTED (1<<10)
#define IS_SYNTHETIC (1<<11)
#define NO_NEURO (1<<12)
#define SPECIAL_BONEBREAK (1<<13) //species do not get their bonebreak chance modified by endurance
#define NO_SHRAPNEL (1<<14)
#define HAS_HARDCRIT (1<<15)
#define NO_SHRAPNEL (1<<14)
#define HAS_HARDCRIT (1<<15)

//=================================================

Expand Down
128 changes: 126 additions & 2 deletions code/_globalvars/bitfields.dm
Original file line number Diff line number Diff line change
Expand Up @@ -87,6 +87,7 @@ DEFINE_BITFIELD(flags_ammo_behaviour, list(
"AMMO_IGNORE_RESIST" = AMMO_IGNORE_RESIST,
"AMMO_BALLISTIC" = AMMO_BALLISTIC,
"AMMO_IGNORE_COVER" = AMMO_IGNORE_COVER,
"AMMO_ANTIVEHICLE" = AMMO_ANTIVEHICLE,
"AMMO_STOPPED_BY_COVER" = AMMO_STOPPED_BY_COVER,
"AMMO_SPECIAL_EMBED" = AMMO_SPECIAL_EMBED,
"AMMO_STRIKES_SURFACE" = AMMO_STRIKES_SURFACE,
Expand All @@ -97,7 +98,6 @@ DEFINE_BITFIELD(flags_ammo_behaviour, list(
"AMMO_FLAME" = AMMO_FLAME,
))


DEFINE_BITFIELD(projectile_flags, list(
"PROJECTILE_SHRAPNEL" = PROJECTILE_SHRAPNEL,
"PROJECTILE_BULLSEYE" = PROJECTILE_BULLSEYE,
Expand All @@ -120,6 +120,7 @@ DEFINE_BITFIELD(flags_gun_features, list(
"GUN_ANTIQUE" = GUN_ANTIQUE,
"GUN_RECOIL_BUILDUP" = GUN_RECOIL_BUILDUP,
"GUN_SUPPORT_PLATFORM" = GUN_SUPPORT_PLATFORM,
"GUN_NO_DESCRIPTION" = GUN_NO_DESCRIPTION,
))

DEFINE_BITFIELD(flags_magazine, list(
Expand Down Expand Up @@ -150,6 +151,7 @@ DEFINE_BITFIELD(flags_atom, list(
"INITIALIZED" = INITIALIZED,
"ATOM_DECORATED" = ATOM_DECORATED,
"USES_HEARING" = USES_HEARING,
"HTML_USE_INITAL_ICON" = HTML_USE_INITAL_ICON,
))

DEFINE_BITFIELD(flags_item, list(
Expand Down Expand Up @@ -181,7 +183,7 @@ DEFINE_BITFIELD(flags_inv_hide, list(
"HIDETOPHAIR" = HIDETOPHAIR,
"HIDEALLHAIR" = HIDEALLHAIR,
"HIDETAIL" = HIDETAIL,
"HIDEFACE" = HIDEFACE
"HIDEFACE" = HIDEFACE,
))

DEFINE_BITFIELD(flags_inventory, list(
Expand Down Expand Up @@ -423,6 +425,7 @@ DEFINE_BITFIELD(toggleable_flags, list(
"MODE_NO_COMBAT_CAS" = MODE_NO_COMBAT_CAS,
"MODE_LZ_PROTECTION" = MODE_LZ_PROTECTION,
"MODE_SHIPSIDE_SD" = MODE_SHIPSIDE_SD,
"MODE_HARDCORE_PERMA" = MODE_HARDCORE_PERMA,
"MODE_DISPOSABLE_MOBS" = MODE_DISPOSABLE_MOBS,
"MODE_BYPASS_JOE" = MODE_BYPASS_JOE,
))
Expand Down Expand Up @@ -456,7 +459,9 @@ DEFINE_BITFIELD(fire_immunity, list(
"FIRE_IMMUNITY_NO_DAMAGE" = FIRE_IMMUNITY_NO_DAMAGE,
"FIRE_IMMUNITY_NO_IGNITE" = FIRE_IMMUNITY_NO_IGNITE,
"FIRE_IMMUNITY_XENO_FRENZY" = FIRE_IMMUNITY_XENO_FRENZY,
"FIRE_VULNERABILITY" = FIRE_VULNERABILITY,
))

DEFINE_BITFIELD(vend_flags, list(
"VEND_TO_HAND" = VEND_TO_HAND,
"VEND_UNIFORM_RANKS" = VEND_UNIFORM_RANKS,
Expand All @@ -478,3 +483,122 @@ DEFINE_BITFIELD(vehicle_flags, list(
"VEHICLE_CLASS_HEAVY" = VEHICLE_CLASS_HEAVY,
"VEHICLE_BYPASS_BLOCKERS" = VEHICLE_BYPASS_BLOCKERS,
))

DEFINE_BITFIELD(flags_pass, list(
"PASS_THROUGH" = PASS_THROUGH,
"PASS_AROUND" = PASS_AROUND,
"PASS_OVER_THROW_ITEM" = PASS_OVER_THROW_ITEM,
"PASS_OVER_THROW_MOB" = PASS_OVER_THROW_MOB,
"PASS_OVER_FIRE" = PASS_OVER_FIRE,
"PASS_OVER_ACID_SPRAY" = PASS_OVER_ACID_SPRAY,
"PASS_UNDER" = PASS_UNDER,
"PASS_GLASS" = PASS_GLASS,
"PASS_MOB_IS_XENO" = PASS_MOB_IS_XENO,
"PASS_MOB_IS_HUMAN" = PASS_MOB_IS_HUMAN,
"PASS_MOB_IS_OTHER" = PASS_MOB_IS_OTHER,
"PASS_MOB_THRU_XENO" = PASS_MOB_THRU_XENO,
"PASS_MOB_THRU_HUMAN" = PASS_MOB_THRU_HUMAN,
"PASS_MOB_THRU_OTHER" = PASS_MOB_THRU_OTHER,
"PASS_TYPE_CRAWLER" = PASS_TYPE_CRAWLER,
"PASS_HIGH_OVER_ONLY" = PASS_HIGH_OVER_ONLY,
"PASS_BUILDING_ONLY" = PASS_BUILDING_ONLY,
"PASS_CRUSHER_CHARGE" = PASS_CRUSHER_CHARGE,
))

DEFINE_BITFIELD(flags_can_pass_all, list(
"PASS_THROUGH" = PASS_THROUGH,
"PASS_AROUND" = PASS_AROUND,
"PASS_OVER_THROW_ITEM" = PASS_OVER_THROW_ITEM,
"PASS_OVER_THROW_MOB" = PASS_OVER_THROW_MOB,
"PASS_OVER_FIRE" = PASS_OVER_FIRE,
"PASS_OVER_ACID_SPRAY" = PASS_OVER_ACID_SPRAY,
"PASS_UNDER" = PASS_UNDER,
"PASS_GLASS" = PASS_GLASS,
"PASS_MOB_IS_XENO" = PASS_MOB_IS_XENO,
"PASS_MOB_IS_HUMAN" = PASS_MOB_IS_HUMAN,
"PASS_MOB_IS_OTHER" = PASS_MOB_IS_OTHER,
"PASS_MOB_THRU_XENO" = PASS_MOB_THRU_XENO,
"PASS_MOB_THRU_HUMAN" = PASS_MOB_THRU_HUMAN,
"PASS_MOB_THRU_OTHER" = PASS_MOB_THRU_OTHER,
"PASS_TYPE_CRAWLER" = PASS_TYPE_CRAWLER,
"PASS_HIGH_OVER_ONLY" = PASS_HIGH_OVER_ONLY,
"PASS_BUILDING_ONLY" = PASS_BUILDING_ONLY,
"PASS_CRUSHER_CHARGE" = PASS_CRUSHER_CHARGE,
))

DEFINE_BITFIELD(flags_can_pass_front, list(
"PASS_THROUGH" = PASS_THROUGH,
"PASS_AROUND" = PASS_AROUND,
"PASS_OVER_THROW_ITEM" = PASS_OVER_THROW_ITEM,
"PASS_OVER_THROW_MOB" = PASS_OVER_THROW_MOB,
"PASS_OVER_FIRE" = PASS_OVER_FIRE,
"PASS_OVER_ACID_SPRAY" = PASS_OVER_ACID_SPRAY,
"PASS_UNDER" = PASS_UNDER,
"PASS_GLASS" = PASS_GLASS,
"PASS_MOB_IS_XENO" = PASS_MOB_IS_XENO,
"PASS_MOB_IS_HUMAN" = PASS_MOB_IS_HUMAN,
"PASS_MOB_IS_OTHER" = PASS_MOB_IS_OTHER,
"PASS_MOB_THRU_XENO" = PASS_MOB_THRU_XENO,
"PASS_MOB_THRU_HUMAN" = PASS_MOB_THRU_HUMAN,
"PASS_MOB_THRU_OTHER" = PASS_MOB_THRU_OTHER,
"PASS_TYPE_CRAWLER" = PASS_TYPE_CRAWLER,
"PASS_HIGH_OVER_ONLY" = PASS_HIGH_OVER_ONLY,
"PASS_BUILDING_ONLY" = PASS_BUILDING_ONLY,
"PASS_CRUSHER_CHARGE" = PASS_CRUSHER_CHARGE,
))

DEFINE_BITFIELD(flags_can_pass_behind, list(
"PASS_THROUGH" = PASS_THROUGH,
"PASS_AROUND" = PASS_AROUND,
"PASS_OVER_THROW_ITEM" = PASS_OVER_THROW_ITEM,
"PASS_OVER_THROW_MOB" = PASS_OVER_THROW_MOB,
"PASS_OVER_FIRE" = PASS_OVER_FIRE,
"PASS_OVER_ACID_SPRAY" = PASS_OVER_ACID_SPRAY,
"PASS_UNDER" = PASS_UNDER,
"PASS_GLASS" = PASS_GLASS,
"PASS_MOB_IS_XENO" = PASS_MOB_IS_XENO,
"PASS_MOB_IS_HUMAN" = PASS_MOB_IS_HUMAN,
"PASS_MOB_IS_OTHER" = PASS_MOB_IS_OTHER,
"PASS_MOB_THRU_XENO" = PASS_MOB_THRU_XENO,
"PASS_MOB_THRU_HUMAN" = PASS_MOB_THRU_HUMAN,
"PASS_MOB_THRU_OTHER" = PASS_MOB_THRU_OTHER,
"PASS_TYPE_CRAWLER" = PASS_TYPE_CRAWLER,
"PASS_HIGH_OVER_ONLY" = PASS_HIGH_OVER_ONLY,
"PASS_BUILDING_ONLY" = PASS_BUILDING_ONLY,
"PASS_CRUSHER_CHARGE" = PASS_CRUSHER_CHARGE,
))

DEFINE_BITFIELD(sight, list(
"BLIND" = BLIND,
"SEE_BLACKNESS" = SEE_BLACKNESS,
"SEE_INFRA" = SEE_INFRA,
"SEE_MOBS" = SEE_MOBS,
"SEE_OBJS" = SEE_OBJS,
"SEE_PIXELS" = SEE_PIXELS,
"SEE_SELF" = SEE_SELF,
"SEE_THRU" = SEE_THRU,
"SEE_TURFS" = SEE_TURFS,
))

DEFINE_BITFIELD(vision_flags, list(
"BLIND" = BLIND,
"SEE_BLACKNESS" = SEE_BLACKNESS,
"SEE_INFRA" = SEE_INFRA,
"SEE_MOBS" = SEE_MOBS,
"SEE_OBJS" = SEE_OBJS,
"SEE_PIXELS" = SEE_PIXELS,
"SEE_SELF" = SEE_SELF,
"SEE_THRU" = SEE_THRU,
"SEE_TURFS" = SEE_TURFS,
))

DEFINE_BITFIELD(vis_flags, list(
"VIS_HIDE" = VIS_HIDE,
"VIS_INHERIT_DIR" = VIS_INHERIT_DIR,
"VIS_INHERIT_ICON" = VIS_INHERIT_ICON,
"VIS_INHERIT_ICON_STATE" = VIS_INHERIT_ICON_STATE,
"VIS_INHERIT_ID" = VIS_INHERIT_ID,
"VIS_INHERIT_LAYER" = VIS_INHERIT_LAYER,
"VIS_INHERIT_PLANE" = VIS_INHERIT_PLANE,
"VIS_UNDERLAY" = VIS_UNDERLAY,
))