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Distress beacon response messages now have a chance of being static #5393
Distress beacon response messages now have a chance of being static #5393
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@@ -28,6 +28,8 @@ | |||
var/mob_min = 3 | |||
var/dispatch_message = "An encrypted signal has been received from a nearby vessel. Stand by." //Msg to display when starting | |||
var/arrival_message = "" //Msg to display about when the shuttle arrives | |||
var/chance_hidden = 20 |
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var/chance_hidden = 20 | |
/// Probability that the message will be replaced with static. - prob(chance_hidden) | |
var/chance_hidden = 20 |
@@ -28,6 +28,8 @@ | |||
var/mob_min = 3 | |||
var/dispatch_message = "An encrypted signal has been received from a nearby vessel. Stand by." //Msg to display when starting | |||
var/arrival_message = "" //Msg to display about when the shuttle arrives | |||
var/chance_hidden = 20 | |||
var/static_message = "**STATIC** %$#&!- *!%^#$$ ^%%$# +_!@* &*%$## **STATIC** &%$#^*! @!*%$# ^%&$#@ *%&$#^ **STATIC** --SIGNAL LOST" //Msg to display when distress beacon is hidden |
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var/static_message = "**STATIC** %$#&!- *!%^#$$ ^%%$# +_!@* &*%$## **STATIC** &%$#^*! @!*%$# ^%&$#@ *%&$#^ **STATIC** --SIGNAL LOST" //Msg to display when distress beacon is hidden | |
/// Message to display when distress beacon is hidden | |
var/static_message = "**STATIC** %$#&!- *!%^#$$ ^%%$# +_!@* &*%$## **STATIC** &%$#^*! @!*%$# ^%&$#@ *%&$#^ **STATIC** --SIGNAL LOST" |
This PR has been inactive for long enough to be automatically marked as stale. This means it is at risk of being auto closed in ~ 7 days, please address any outstanding review items and ensure your PR is finished, if these are all true and you are auto-staled anyway, you need to actively ask maintainers if your PR will be merged. Once you have done any of the previous actions then you should request a maintainer remove the stale label on your PR, to reset the stale timer. If you feel no maintainer will respond in that time, you may wish to close this PR youself, while you seek maintainer comment, as you will then be able to reopen the PR yourself |
…5757) # About the pull request Revives this PR. #5393 Adds a probability of (20) for the distress beacon response message to be full of static and therefore not decipherable. # Explain why it's good for the game Part of the fun of distress beacons was not knowing who's going to show up to your door. This brings that back, to an extent. Less of 'Oh no it's hostile UPP!!' over radio as soon as distress is received. # Changelog :cl: add: Implemented a probability of playing a static-filled transmission as the distress received response. /:cl: Co-authored-by: Jeff Watchson <[email protected]>
A prob(20) chance for the distress beacon response message to be full of static and therefore not decipherable.
Explain why it's good for the game
Part of the fun of distress beacons was not knowing who's going to show up to your door. This brings that back, to an extent. Less of 'Oh no it's hostile UPP!!' over radio as soon as distress is received.
Testing Photographs and Procedure
Screenshots & Videos
Put screenshots and videos here with an empty line between the screenshots and the
<details>
tags.Changelog
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add: Implemented a probability of playing a static-filled transmission as the distress received response.
/:cl: