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Distress beacon response messages now have a chance of being static #5393

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Waseemq1235
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@Waseemq1235 Waseemq1235 commented Jan 6, 2024

A prob(20) chance for the distress beacon response message to be full of static and therefore not decipherable.

Explain why it's good for the game

Part of the fun of distress beacons was not knowing who's going to show up to your door. This brings that back, to an extent. Less of 'Oh no it's hostile UPP!!' over radio as soon as distress is received.

Testing Photographs and Procedure

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Changelog

🆑
add: Implemented a probability of playing a static-filled transmission as the distress received response.
/:cl:

@github-actions github-actions bot added the Feature Feature coder badge label Jan 6, 2024
@@ -28,6 +28,8 @@
var/mob_min = 3
var/dispatch_message = "An encrypted signal has been received from a nearby vessel. Stand by." //Msg to display when starting
var/arrival_message = "" //Msg to display about when the shuttle arrives
var/chance_hidden = 20
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@Birdtalon Birdtalon Jan 8, 2024

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Suggested change
var/chance_hidden = 20
/// Probability that the message will be replaced with static. - prob(chance_hidden)
var/chance_hidden = 20

@@ -28,6 +28,8 @@
var/mob_min = 3
var/dispatch_message = "An encrypted signal has been received from a nearby vessel. Stand by." //Msg to display when starting
var/arrival_message = "" //Msg to display about when the shuttle arrives
var/chance_hidden = 20
var/static_message = "**STATIC** %$#&!- *!%^#$$ ^%%$# +_!@* &*%$## **STATIC** &%$#^*! @!*%$# ^%&$#@ *%&$#^ **STATIC** --SIGNAL LOST" //Msg to display when distress beacon is hidden
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@Birdtalon Birdtalon Jan 8, 2024

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Suggested change
var/static_message = "**STATIC** %$#&!- *!%^#$$ ^%%$# +_!@* &*%$## **STATIC** &%$#^*! @!*%$# ^%&$#@ *%&$#^ **STATIC** --SIGNAL LOST" //Msg to display when distress beacon is hidden
/// Message to display when distress beacon is hidden
var/static_message = "**STATIC** %$#&!- *!%^#$$ ^%%$# +_!@* &*%$## **STATIC** &%$#^*! @!*%$# ^%&$#@ *%&$#^ **STATIC** --SIGNAL LOST"

@Birdtalon Birdtalon marked this pull request as draft January 8, 2024 19:08
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This PR has been inactive for long enough to be automatically marked as stale. This means it is at risk of being auto closed in ~ 7 days, please address any outstanding review items and ensure your PR is finished, if these are all true and you are auto-staled anyway, you need to actively ask maintainers if your PR will be merged. Once you have done any of the previous actions then you should request a maintainer remove the stale label on your PR, to reset the stale timer. If you feel no maintainer will respond in that time, you may wish to close this PR youself, while you seek maintainer comment, as you will then be able to reopen the PR yourself

@github-actions github-actions bot added the Stale beg a maintainer to review your PR label Jan 16, 2024
@github-actions github-actions bot closed this Jan 23, 2024
github-merge-queue bot pushed a commit that referenced this pull request Feb 21, 2024
…5757)

# About the pull request

Revives this PR. #5393

Adds a probability of (20) for the distress beacon response message to
be full of static and therefore not decipherable.

# Explain why it's good for the game

Part of the fun of distress beacons was not knowing who's going to show
up to your door. This brings that back, to an extent. Less of 'Oh no
it's hostile UPP!!' over radio as soon as distress is received.


# Changelog
:cl:
add: Implemented a probability of playing a static-filled transmission
as the distress received response.
/:cl:

Co-authored-by: Jeff Watchson <[email protected]>
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2 participants