Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

A slurry of Bigred changes #5397

Merged
merged 10 commits into from
Jan 23, 2024
Merged

Conversation

spartanbobby
Copy link
Contributor

@spartanbobby spartanbobby commented Jan 6, 2024

About the pull request

This PR messes with a fair bit of the Bigred colony and north caves, adding new doors, flanks, routes and areas of play for both sides as well as removing 1 LZ1 comms placement and moving one LZ2 placement making both LZs have 3 possible comms spots instead of the current 4, 3

Explain why it's good for the game

I guess I'll just go down the list

Northcaves: Opening up north caves to the colony allows a lot more movement between the colony and the northern section of the map which should help the section of the colony east of security see a bit more play

Medbay morgue: I think removing the Medbay morgue and replacing it with a northeastern entrance into the hospital allows both Xenos and Marines to make more interesting plays like for example marines pushing out of NE hospital into dorms to flank Xenos attacking from Bar Road

Dorms bathroom: Was mostly just wanting to open this up and kill the 1x1s in there should be nicer to play around now with the double doors

south general store entrance to the west admin street: Wanted to add this little door to allow marines to cut into admin easier from LZ2 since I've moved the general store tower into admin

LZ2: While working on this I offhandedly heard someone complaining about how narrow and hard to navigate bigreds LZ2 is and I agreed. So I've opened up the area to give marines more breathing room

Water Towers north of Filt: That place had some bad 1x1s so I've opened it up a lot.

North Libary flank: Lambda is a pretty hard place to push into so I wanted to add a new route for marines and Xenos alike to try and use to flank the opposing faction. To add this route I did have to change the EVA section of the map but for the most part, I was getting rid of a bunch of 1x1s.

there are some other small changes around the map. Mapdiffbot should pick those up but for the most part, I was adding windows, removing 1x1s, and making some doors double doors instead of singles

Testing Photographs and Procedure

Screenshots & Videos

Put screenshots and videos here with an empty line between the screenshots and the <details> tags.

Changelog

🆑 SpartanBobby
maptweak: A bunch of edits to big red and big red nightmares for the following areas, Northcaves, Medical Morgue, maint between cargo and general store, LZ2, North Libary, EVA, dorms bathroom
/:cl:

@github-actions github-actions bot added the Mapping did you remember to save in tgm format? label Jan 6, 2024
@Nanu308 Nanu308 added the Needs Testing Need to test it on the guinea pigs (production server) label Jan 6, 2024
@Nanu308 Nanu308 self-requested a review January 6, 2024 21:59
Copy link
Contributor

This PR has been inactive for long enough to be automatically marked as stale. This means it is at risk of being auto closed in ~ 7 days, please address any outstanding review items and ensure your PR is finished, if these are all true and you are auto-staled anyway, you need to actively ask maintainers if your PR will be merged. Once you have done any of the previous actions then you should request a maintainer remove the stale label on your PR, to reset the stale timer. If you feel no maintainer will respond in that time, you may wish to close this PR youself, while you seek maintainer comment, as you will then be able to reopen the PR yourself

@github-actions github-actions bot added the Stale beg a maintainer to review your PR label Jan 14, 2024
@Birdtalon Birdtalon removed the Stale beg a maintainer to review your PR label Jan 14, 2024
@realforest2001 realforest2001 changed the title A slurry or Bigred changes A slurry of Bigred changes Jan 16, 2024
@Birdtalon Birdtalon mentioned this pull request Jan 16, 2024
3 tasks
Copy link
Member

@Nanu308 Nanu308 left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Looking good, in TM rn for testing to see how mapflow goes but generally should be an improvement.

@Drulikar Drulikar added this pull request to the merge queue Jan 23, 2024
Merged via the queue into cmss13-devs:master with commit b51df3e Jan 23, 2024
28 checks passed
cm13-github added a commit that referenced this pull request Jan 23, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Mapping Approved adds 500 new dict keys Mapping did you remember to save in tgm format? Needs Testing Need to test it on the guinea pigs (production server)
Projects
None yet
Development

Successfully merging this pull request may close these issues.

4 participants