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increases recovery node healing from 2 per sec to 8 per sec #5517

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merged 4 commits into from
Feb 4, 2024

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cuberound
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@cuberound cuberound commented Jan 21, 2024

About the pull request

you can delete this if #5518 gets approved

increases value to make recovery nodes heal 8 hp per sec from current 2hp, simple

Explain why it's good for the game

Recovery nodes right now are just noob trap, they heal 10 hp per 5 sec that amounts to 2 hp per sec, preaty far from being worth the space, they need 3x3 open area, time efford and risk to heal near them. the PR increases the healing so that it is at least a bit worth it. More tools for players to use means more fun. Even with the buff it is far from OP as even square of 4 nodes heals 32 per second to single target, while needing loads of space resting in middle of that open space and quite some efford to build, also there is hardcap on how many healing nodes can have.

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🆑
balance: increases healing node heal from 10hp every 5 sec to 20 hp every 5 sec
/:cl:

@github-actions github-actions bot added the Balance You need to be a professional veteran game maintainer to comprehend what is being done here. label Jan 21, 2024
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This PR has been inactive for long enough to be automatically marked as stale. This means it is at risk of being auto closed in ~ 7 days, please address any outstanding review items and ensure your PR is finished, if these are all true and you are auto-staled anyway, you need to actively ask maintainers if your PR will be merged. Once you have done any of the previous actions then you should request a maintainer remove the stale label on your PR, to reset the stale timer. If you feel no maintainer will respond in that time, you may wish to close this PR youself, while you seek maintainer comment, as you will then be able to reopen the PR yourself

@github-actions github-actions bot added the Stale beg a maintainer to review your PR label Jan 30, 2024
@ihatethisengine
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Thing is you don't get health from a single source usually. While 32 hp per second doesn't seem to be huge on its own, you should also take HP regen from weeds and recov pheros into account.

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@Drulikar Drulikar left a comment

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Lets just double the healing for now. I don't think it needs to go this far.

I prefer this to the pheros because then most of the time the recovery node will be useless as just a source of pheros if theres any other source of recovery (basically always queen leaders or eye).

@Drulikar Drulikar removed the Stale beg a maintainer to review your PR label Feb 3, 2024
@Drulikar Drulikar marked this pull request as draft February 3, 2024 20:23
@cuberound cuberound marked this pull request as ready for review February 4, 2024 00:32
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Give this some time and if you still feel it needs more we can push it further. But we probably will need the additional building distance requirement at that point.

@Drulikar Drulikar added the Balance Approved This PR has had its balance and gameplay-affecting aspects approved. Cry to the Head-maint about it. label Feb 4, 2024
@Drulikar Drulikar added this pull request to the merge queue Feb 4, 2024
Merged via the queue into cmss13-devs:master with commit 158b9cf Feb 4, 2024
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cm13-github added a commit that referenced this pull request Feb 4, 2024
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4 participants