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changes recovery node from giving heals to emiting phero #5518

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cuberound
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@cuberound cuberound commented Jan 21, 2024

About the pull request

some baseground of changes, balancing straigh up heal is harder as that would use mainly stacked up for frontline rather the nspread out, makes the node emit hivelord recovery level to all xenos 2 tiles from it and drone warding to those 8 tiles away from it

Explain why it's good for the game

recovery node is just shit right now, 2 hp per sec and stuff, this is more complex rework of it that should allow it to make meaningful backline and flank outposts by making area with weeds (needs pylon) and recovery and weak warding pheromones, should encourage placing thease on flanks rather then stacking them on front where you already have pheros

todo add chack for hivenumber to the pheros

Testing Photographs and Procedure

Screenshots & Videos

Put screenshots and videos here with an empty line between the screenshots and the <details> tags.

Changelog

🆑
add: recovery node emits hivelord level recovery to xenos 2 tiles from it
add: recovery node emits drone level warding to xenos 8 tiles from it
del: removes direct healing from recovery node
/:cl:

@github-actions github-actions bot added Feature Feature coder badge Removal snap labels Jan 21, 2024
@BeagleGaming1 BeagleGaming1 removed their request for review January 21, 2024 23:18
@Birdtalon Birdtalon added the Balance You need to be a professional veteran game maintainer to comprehend what is being done here. label Jan 24, 2024
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github-actions bot commented Feb 1, 2024

This PR has been inactive for long enough to be automatically marked as stale. This means it is at risk of being auto closed in ~ 7 days, please address any outstanding review items and ensure your PR is finished, if these are all true and you are auto-staled anyway, you need to actively ask maintainers if your PR will be merged. Once you have done any of the previous actions then you should request a maintainer remove the stale label on your PR, to reset the stale timer. If you feel no maintainer will respond in that time, you may wish to close this PR youself, while you seek maintainer comment, as you will then be able to reopen the PR yourself

@github-actions github-actions bot added the Stale beg a maintainer to review your PR label Feb 1, 2024
@Drulikar
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Drulikar commented Feb 3, 2024

I prefer #5517 over this. This isn't a bad idea; but I don't think it fixes the situation where the recovery node can be useless sometimes.

@Drulikar Drulikar closed this Feb 3, 2024
github-merge-queue bot pushed a commit that referenced this pull request Feb 4, 2024
# About the pull request
you can delete this if #5518 gets approved

increases value to make recovery nodes heal 8 hp per sec from current
2hp, simple

# Explain why it's good for the game
Recovery nodes right now are just noob trap, they heal 10 hp per 5 sec
that amounts to 2 hp per sec, preaty far from being worth the space,
they need 3x3 open area, time efford and risk to heal near them. the PR
increases the healing so that it is at least a bit worth it. More tools
for players to use means more fun. Even with the buff it is far from OP
as even square of 4 nodes heals 32 per second to single target, while
needing loads of space resting in middle of that open space and quite
some efford to build, also there is hardcap on how many healing nodes
can have.


# Testing Photographs and Procedure
<details>
<summary>Screenshots & Videos</summary>

Put screenshots and videos here with an empty line between the
screenshots and the `<details>` tags.

</details>


# Changelog

:cl:
balance: increases healing node heal from 10hp every 5 sec to 20 hp
every 5 sec
/:cl:

---------

Co-authored-by: vincibrv <[email protected]>
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5 participants