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Vamp lurker Tweaks #5625
Vamp lurker Tweaks #5625
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From fighting vampires in game personally, and seeing them play I would say they do not need buffs at all, but rather maybe a few tweaks/nerfs. They are incredibly fast and have CC as well as good damage output, i will say that yeah, they can be hard to play sometimes, but, when a competent player gets into its shoes they do incredibly well. I don't really see the reason for these buffs, I'd rather tweak vampire to be easier to play for the average player and then nerf its capabilities similar to what we did to warriors. |
Compared to other T2s vamp lurker cant really 1 shot marines into crit . And this change is mostly about the aim assist which is to make it a little easier to play. |
This PR has been inactive for long enough to be automatically marked as stale. This means it is at risk of being auto closed in ~ 7 days, please address any outstanding review items and ensure your PR is finished, if these are all true and you are auto-staled anyway, you need to actively ask maintainers if your PR will be merged. Once you have done any of the previous actions then you should request a maintainer remove the stale label on your PR, to reset the stale timer. If you feel no maintainer will respond in that time, you may wish to close this PR youself, while you seek maintainer comment, as you will then be able to reopen the PR yourself |
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# About the pull request This PR corrects an erroneous change in `apply_strain` because only modifiers can be set here. The change to lower the damage tier would be undone when `recalculate_damage` would apply the lurker caste's values for the upper and lower damage values. Ultimately I'm not certain it does need the damage reduction - but as of #5625 it does more with direct tail stabs so between the two this should be a minor nerf. # Explain why it's good for the game Corrects an intended reduction in damage for taking the strain. # Testing Photographs and Procedure <details> <summary>Screenshots & Videos</summary> Put screenshots and videos here with an empty line between the screenshots and the `<details>` tags. </details> # Changelog :cl: Drathek balance: Corrected vampire lurker damage values (Effectively reduction by 5 damage for most attacks) /:cl:
About the pull request
-Using Tail stab on the same tile a enemey is standing will automatically target tailstab to the enemy.
-Sprite clicking and enemy with Tail stab now provides a Bonus 15 Dmg
Explain why it's good for the game
after the reversal of the vamp lurker rework it was left in a very weak state . only a handfull of players being able to play it decently. this PR aims to make it a little easier for players to use vamp lurker.
Testing Photographs and Procedure
Screenshots & Videos
Put screenshots and videos here with an empty line between the screenshots and the
<details>
tags.Changelog
🆑
balance: Tail Jab will now target enemies on the same tile it was targeted.
balance: Aiming Tail Jab directly on a target will do an additional 15 damage
/:cl: