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speeds up ci runs by 3 minutes #5803

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Feb 26, 2024
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8 changes: 8 additions & 0 deletions code/controllers/subsystem/ticker.dm
Original file line number Diff line number Diff line change
Expand Up @@ -8,6 +8,10 @@ SUBSYSTEM_DEF(ticker)

var/current_state = GAME_STATE_STARTUP //State of current round used by process()
var/force_ending = FALSE //Round was ended by admin intervention

/// If TRUE, there is no lobby phase, the game starts immediately.
var/start_immediately = FALSE

var/bypass_checks = FALSE //Bypass mode init checks
var/setup_failed = FALSE //If the setup has failed at any point
var/setup_started = FALSE
Expand Down Expand Up @@ -80,6 +84,10 @@ SUBSYSTEM_DEF(ticker)
var/mob/new_player/player = i
if(player.ready) // TODO: port this == PLAYER_READY_TO_PLAY)
++totalPlayersReady

if(start_immediately)
time_left = 0

if(time_left < 0 || delay_start)
return

Expand Down
1 change: 1 addition & 0 deletions code/game/world.dm
Original file line number Diff line number Diff line change
Expand Up @@ -374,6 +374,7 @@ GLOBAL_LIST_INIT(reboot_sfx, file2list("config/reboot_sfx.txt"))
/world/proc/HandleTestRun()
// Wait for the game ticker to initialize
Master.sleep_offline_after_initializations = FALSE
SSticker.start_immediately = TRUE
UNTIL(SSticker.initialized)

//trigger things to run the whole process
Expand Down
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