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Fix for crates and traps. #5835

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merged 1 commit into from
Feb 28, 2024
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@Segrain Segrain commented Feb 27, 2024

About the pull request

This is essentially a revert of #3075.

Explain why it's good for the game

Firstly, I can challenge the basic idea of that PR. In my humble personal experience, when I pry apart crates (read: actually barrels), I am interested in their metal far more than in anything actually contained within. On the relatively rarer occasions involving actually prying crates of supplies for their contents, I am going to move the leftover planks of wood off the tile anyway - it does not make much difference whether they are on top or on bottom of the pile of supplies.

But more importantly, I have to question the execution. Messing with layers of items on the fly is not a good idea. It is even worse idea to extend it to all the movable atoms instead of simply items. I assume that the intent is to affect structures, but side effects of that allow an outright exploit. If you know, you know.

Some of the machinery crates can use a slight adjustment to make them look neater. I will probably get to that in a next PR once this one passes.

Changelog

🆑
fix: Removed an exploit involving crates.
/:cl:

@github-actions github-actions bot added the Fix Fix one bug, make ten more label Feb 27, 2024
@harryob harryob added this pull request to the merge queue Feb 28, 2024
Merged via the queue into cmss13-devs:master with commit 05667f4 Feb 28, 2024
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cm13-github added a commit that referenced this pull request Feb 28, 2024
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2 participants