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Pizza Station is back on the menu #5887
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Pizza ERT and Fixes
Pizza Time, detailing more and slight layout changes
done, require some minor tweaks potentially.
Further Fixes & ERT homebase fixed
very cute station, 10/10 would visit for a pizza Dunno if you can consider any of these issues, but here are my observations:
If you open one of these closets, you cannot close it, because there is another dense structure (the second closet) on the tile.
This briefcase overlaid with the vending machine looks weird because 1) the briefcase is a pixel narrower than the vending machine 2) if you pick up the briefcase, it leaves behind hot coffee machine with a 12px y-offset, while there is a cig vendor a bit to the right, in a similar corner, with 0px offset. It becomes non-symmetrical.
The red handrails are called "sandstone handrail"s, not sure if that's what you are going for.
The empty jar object is a nightmare to click on (the transparent pixels are non-clickable), it is pretty much impossible to pick it up unless you right-click it. You might want to replace it with a beaker that can be actually used.
This cig vendor, exclusively among the other vending machines, has a 3px y-offset. 😢
This fire safety closet has an x-offset, even though it is a singular closet. It would look much better (and consistent) without the offset.
I do not see the point of this airlock being bolted (red) when none of the other airlocks (blue) have an ID access. Maybe give them a civilian logistics ( Bonus funny: If you middle-click the handrails because you are an idiot like me who cannot aim at the boxes properly, you vault over the table and the handrail in a split second. intended handrails mechanicsdreamseeker_ME5BWcfAbZ.mp4 |
CI requires fixes from #5891 |
Pizza time Fixes Vica
fixed le contrib review |
Looks good!! It'd be probably better to make a new subtype of the sandstone railing though, rename it to "red railing", and map that in, instead of renaming every single instance on the map. It makes it more reusable (admins can spawn it in during the game), plus I think we prefer things to have its own subtype as opposed to having it varedited on the map (except for pixel-shifts). This might be an old design rule I remember, though, because I cannot find it in the contributor guidelines. :waaa: |
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Tweaks and Fixes, Subtype handrail + pipe fix and layers fix
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need to fix buckle for chairs still
Offset for chairs buckling added
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Mentioned on discord, but just putting it here too:
Much like the cig machine, the play has the same issue, so you should make it the same layer as the player so their layering depends on whether they are south or north of the barricade. The + 0.01 is because it tweaks the layer slightly depending on facing, so the adjustment makes it the same. It also appears that this makes the var edits for the other barricades unnecessary.
So in summary:
- Use layer = MOB_LAYER + 0.01 under /obj/structure/barricade/handrail/pizza in code
- Remove all usage of map var edited handrail overrides (should be just one prefab kind)
Further Fixes
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The var edited barricades still aren't perfect; but its good enough.
About the pull request
Adds a Pizza Galaxy space diner to the game for the Pizza ERT. They deserve their own station as well!
The clothed tables will spawn incorrectly spritewise until Naut's PR #5838 is added to the game.
Once new cooking sprites are added I'll go back and tweak the kitchen area some more.
Explain why it's good for the game
More Soulful lore and RP spots.
Testing Photographs and Procedure
Screenshots & Videos
Changelog
🆑
mapadd: Added the Galaxy Pizza Space Diner ERT station, for all your outer expanse food needs!
maptweak: Placed APC's on ert stations and minor tweaks+fixes.
/:cl: