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LV522 Changes: Ledges, Sewer, Reactor Entry, East reactor #6008

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merged 2 commits into from
Mar 30, 2024

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spartanbobby
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@spartanbobby spartanbobby commented Mar 25, 2024

About the pull request

This PR changes the following areas

Overall ledges: A fair amount of colony ledges have been replaced with stairs instead while visually it looks worse they maintain the depth perspective and allow for better gameplay

Sewer: Sewer while cool visually sucked to fight in and while I think fighting there is awesome others disagree so I've expanded it to be roomier added another way into the reactor caves and removed some ledges

Reactor main door a lot of the walls in the hallway are now breakable allowing marines more ease to get into the reactor proper

East reactor: removed redundant room that confused players who believed it wasn't a dead end (Originally it wasn't a dead end)

Explain why it's good for the game

I think I've explained myself in the above section any confusion feel free to talk to me in the CM discord, the PR comments, My Discord DMs at SpartanBobby

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🆑 SpartanBobby
maptweak: Changes to LV522: Less ledges overall
maptweak: Changes to LV522: More breakable entry to the reactor
maptweak: Changes to LV522: Removed dead end in reactor
/:cl:

@github-actions github-actions bot added the Mapping did you remember to save in tgm format? label Mar 25, 2024
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@Nanu308 Nanu308 added the Mapping Approved adds 500 new dict keys label Mar 30, 2024
@Nanu308 Nanu308 added this pull request to the merge queue Mar 30, 2024
Merged via the queue into cmss13-devs:master with commit 8c675ce Mar 30, 2024
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cm13-github added a commit that referenced this pull request Mar 30, 2024
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2 participants