LV522 Changes: Ledges, Sewer, Reactor Entry, East reactor #6008
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About the pull request
This PR changes the following areas
Overall ledges: A fair amount of colony ledges have been replaced with stairs instead while visually it looks worse they maintain the depth perspective and allow for better gameplay
Sewer: Sewer while cool visually sucked to fight in and while I think fighting there is awesome others disagree so I've expanded it to be roomier added another way into the reactor caves and removed some ledges
Reactor main door a lot of the walls in the hallway are now breakable allowing marines more ease to get into the reactor proper
East reactor: removed redundant room that confused players who believed it wasn't a dead end (Originally it wasn't a dead end)
Explain why it's good for the game
I think I've explained myself in the above section any confusion feel free to talk to me in the CM discord, the PR comments, My Discord DMs at SpartanBobby
Testing Photographs and Procedure
Screenshots & Videos
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tags.Changelog
🆑 SpartanBobby
maptweak: Changes to LV522: Less ledges overall
maptweak: Changes to LV522: More breakable entry to the reactor
maptweak: Changes to LV522: Removed dead end in reactor
/:cl: