-
Notifications
You must be signed in to change notification settings - Fork 566
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Project ARES: Reception Remodel #6117
Project ARES: Reception Remodel #6117
Conversation
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Mapping is fine, a bit unsure about the right stairwell but we'll see it in action if it becomes an issue
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
sprites fine
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Conflicts have been resolved. A maintainer will review the pull request shortly. |
About the pull request
Remodels the AI Core Reception Desk to be behind a window. Also adds item chutes to depost visitor weapons into a vault.
Explain why it's good for the game
Being behind the window makes things a little more thematic. Further, the downstairs remodel gives a bit more space.
Testing Photographs and Procedure
Screenshots & Videos
Put screenshots and videos here with an empty line between the screenshots and the
<details>
tags.Changelog
🆑
maptweak: Remodelled the AI Core Reception and WJ spawn area.
maptweak: Switches AI Core cameras over to manual naming.
imageadd: Added sprites for AI Core windows on black Almayer frames.
/:cl: