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Falling Falcons: Paratroopers Edition #6150

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merged 20 commits into from
May 10, 2024

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ihatethisengine
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@ihatethisengine ihatethisengine commented Apr 15, 2024

About the pull request

Replaces rappel system with paradrop system. You need a parachute on your back to paradrop (successfully). You also can drop objects from the above, but in most cases it's not a great idea (they can break). Crates can be paradropped too, so this can be an interesting alternative to req drops. In order for marines to paradrop, PO needs to choose a flare on the console and lock the paradrop system to the signal. After that the aft hatch will be open and you are free to jump! Just don't forget the parachute. (SGs can wear parachutes with armor)

Credits to @SubjectD9341 for the sprites.

Explain why it's good for the game

It's cooler than rappel.

Testing Photographs and Procedure

Peek.2024-04-15.09-02.mp4
success.mp4
crates.mp4
icon.mp4

Changelog

🆑 ihatethisengine
add: Added paradropping
del: Removed rappeling
/:cl:

@github-actions github-actions bot added Mapping did you remember to save in tgm format? UI deletes nanoui/html Feature Feature coder badge Removal snap labels Apr 15, 2024
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@ihatethisengine ihatethisengine marked this pull request as draft April 16, 2024 03:40
@github-actions github-actions bot added the Sprites Remove the soul from the game. label Apr 16, 2024
@ihatethisengine ihatethisengine marked this pull request as ready for review April 16, 2024 09:00
@LC4492
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LC4492 commented Apr 17, 2024

As I commented before down on discord in the contributor's channel, wouldn't be better if the marines also had the possibility of attaching the parachute on their armor (like a poncho), so they wouldn't need to sacrifice their back slot? Good PR anyway

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As I commented before down on discord in the contributor's channel, wouldn't be better if the marines also had the possibility of attaching the parachute on their armor (like a poncho), so they wouldn't need to sacrifice their back slot? Good PR anyway

You don't really need to sacrifice anything, you can jump with items in your hands, just like you could with rappel.

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@Drulikar Drulikar added Stale Exempt PR can't go stale and removed Stale beg a maintainer to review your PR labels May 3, 2024
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@nauticall nauticall added the Sprites Approved confirmed no stray pixels label May 10, 2024
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@Drulikar Drulikar added this pull request to the merge queue May 10, 2024
Merged via the queue into cmss13-devs:master with commit bec6653 May 10, 2024
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…lds (#6881)

# About the pull request

This PR is a followup to #6150
and #5914 that added new
flags_item flags but not to the bitfields

# Explain why it's good for the game

Allows the VV to allow editing and displaying these flags correctly.

# Testing Photographs and Procedure
<details>
<summary>Screenshots & Videos</summary>


![image](https://github.com/user-attachments/assets/3b292717-c48a-4d22-89ef-c4a549db9a1c)

</details>


# Changelog
:cl: Drathek
code: Added missing bitfields for flags_item to VV
/:cl:
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Labels
Balance Approved This PR has had its balance and gameplay-affecting aspects approved. Cry to the Head-maint about it. Balance You need to be a professional veteran game maintainer to comprehend what is being done here. Feature Feature coder badge Mapping Approved adds 500 new dict keys Mapping did you remember to save in tgm format? Removal snap Sprites Approved confirmed no stray pixels Sprites Remove the soul from the game. Stale Exempt PR can't go stale Testmerge Candidate we'll test this while you're asleep and the server has 10 players UI deletes nanoui/html
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5 participants