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Fixes delaying round start not showing on the timer. #6166

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merged 4 commits into from
Apr 21, 2024
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2 changes: 1 addition & 1 deletion code/modules/mob/dead/observer/observer.dm
Original file line number Diff line number Diff line change
Expand Up @@ -1189,7 +1189,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
if(!SSticker.HasRoundStarted())
var/time_remaining = SSticker.GetTimeLeft()
if(time_remaining > 0)
. += "Time To Start: [round(time_remaining)]s"
. += "Time To Start: [round(time_remaining)]s[SSticker.delay_start ? " (DELAYED)" : ""]"
else if(time_remaining == -10)
. += "Time To Start: DELAYED"
else
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2 changes: 1 addition & 1 deletion code/modules/mob/new_player/new_player.dm
Original file line number Diff line number Diff line change
Expand Up @@ -451,7 +451,7 @@

var/time_remaining = SSticker.GetTimeLeft()
if(time_remaining > 0)
. += "Time To Start: [round(time_remaining)]s"
. += "Time To Start: [round(time_remaining)]s[SSticker.delay_start ? " (DELAYED)" : ""]"
else if(time_remaining == -10)
. += "Time To Start: DELAYED"
else
Expand Down
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