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Research xenomorph "dissections" #6188

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merged 131 commits into from
Jun 9, 2024
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kiVts
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@kiVts kiVts commented Apr 24, 2024

About the pull request

This PR is a part of a larger research "rework"(which is already half coded too. this is atomized) if you want to read the research document more detailed, go to discord thread in contrib projects.

On init, each xeno is given a heart. When xenomorph dies, those with surgery skills can operate it to take it out, this is however a dangerous process, which can lead to acid blood spraying everywhere and burning the surgeon severely, hazmat suits advised.

to start, begin by cutting the carapace on the head with a saw, then open it with a retractor, Use the pict(or any suitable item) to cut the organ connections, and hemostat(or hands) to take it out.

Currently, there's only one use for it: the Xenomorphic analyzer. When inserted, you can recycle the organ for "biomass" points. these points vary for each xeno, runner giving 500, or queen giving ~7k

WIth biomass points you can print "upgrades " to autodoc, or sleeper, or simply research credits.
upgrade for autodoc comes in four variants, Internal bleeding repair, broken bone repair, organ repair and larva removal.

sleeper gives better chemicals and ~triples dialysis speed.

credits give two points per X biomass(currently 2k)

now, onto technical part.

I made surgery work on xenos with little adjustments. its not too goofy from the first look and actually pretty nice. Cant guarantee nice code though.

datumized the upgrades hopefullyish-goodish with purposeish

This is wip, most of it is ready but I need to do

  • Put in the sprites for the analyzer, provided by zenith
  • actually map in the board( yes research will need to call MT to construct the machine)
  • clean the code of debug messages
  • add more upgrades. its very bare.(but which exactly)
  • clean up tgui and make it better now that I know quite a bit more about it.(aka add dropdown menu)
  • fix any shitcode pointed out and hope for the best
  • readd burn damage. removed because of testing purposes (actuall braindead me)

The main features, are, however, done, and it works.(besides the "xeno specific" upgrades e.g. spitter organ giving anti acid points, but I think its kinda meh)

Explain why it's good for the game

research is a stim producing factory. bad bad. fix now, this design is very human.
with this pr It will still be stim producing factory, but with later rework we will fix it trust me bro, for now this will stir up the gameplay of it and ease the merge process(in two years btw)

This will, absolutely, will need some adjustments to pricing and other balance changes to not tilt the scales of research credits too much or not to make some things too good:tm:

Testing Photographs and Procedure

Screenshots & Videos

Put screenshots and videos here with an empty line between the screenshots and the <details> tags.

Changelog

🆑 Kivts, SubjectD9341, Zenith.
add: Xenomorph Harvesting Surgery. Allows research to operate dead xenomorphs to take out their organ.
add: The Xenomorph analyzer, uses organs extracted from dead xenomorphs, which when processed gives points to spend on physical upgrades.
add: a number of machinery upgrades for autodoc, sleeper, and other upgrades or bonuses research can decide to spend their points on
del: passive generation increase of research credits is removed
/:cl:

cm13-github added a commit that referenced this pull request Jun 4, 2024
cm13-github added a commit that referenced this pull request Jun 6, 2024
cm13-github added a commit that referenced this pull request Jun 6, 2024
cm13-github added a commit that referenced this pull request Jun 6, 2024
cm13-github added a commit that referenced this pull request Jun 6, 2024
cm13-github added a commit that referenced this pull request Jun 6, 2024
cm13-github added a commit that referenced this pull request Jun 6, 2024
cm13-github added a commit that referenced this pull request Jun 7, 2024
@Drulikar Drulikar added the Balance Approved This PR has had its balance and gameplay-affecting aspects approved. Cry to the Head-maint about it. label Jun 9, 2024
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Ultimately balance testing just needs more data but anything that needs further tweaks from where we are now we can do in another PR.

@Drulikar Drulikar dismissed stale reviews from harryob and Zonespace27 June 9, 2024 09:42

Resolved

@Drulikar Drulikar added this pull request to the merge queue Jun 9, 2024
Merged via the queue into cmss13-devs:master with commit 6791699 Jun 9, 2024
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cm13-github added a commit that referenced this pull request Jun 9, 2024
Git-Nivrak pushed a commit to Git-Nivrak/cmss13 that referenced this pull request Jun 9, 2024
This PR is a part of a larger research "rework"(which is already half
coded too. this is atomized) if you want to read the research document
more detailed, go to discord thread in contrib projects.

On init, each xeno is given a heart. When xenomorph dies, those with
surgery skills can operate it to take it out, this is however a
dangerous process, which can lead to acid blood spraying everywhere and
burning the surgeon severely, hazmat suits advised.

to start, begin by cutting the carapace on the head with a saw, then
open it with a retractor, Use the pict(or any suitable item) to cut the
organ connections, and hemostat(or hands) to take it out.

Currently, there's only one use for it: the Xenomorphic analyzer. When
inserted, you can recycle the organ for "biomass" points. these points
vary for each xeno, runner giving 500, or queen giving ~7k

WIth biomass points you can print "upgrades " to autodoc, or sleeper, or
simply research credits.
upgrade for autodoc comes in four variants, Internal bleeding repair,
broken bone repair, organ repair and larva removal.

sleeper gives better chemicals and ~triples dialysis speed.

credits give two points per X biomass(currently 2k)

now, onto technical part.

I made surgery work on xenos with little adjustments. its not *too*
goofy from the first look and actually pretty nice. Cant guarantee nice
code though.

datumized the upgrades hopefullyish-goodish with purposeish

This is wip, most of it is ready but I need to do

- [x] Put in the sprites for the analyzer, provided by zenith
- [x] actually map in the board( yes research will need to call MT to
construct the machine)
- [x] clean the code of debug messages
- [x] add more upgrades. its very bare.(but which exactly)
- [x] clean up tgui and make it better now that I know quite a bit more
about it.(aka add dropdown menu)
- [x] fix any shitcode pointed out and hope for the best
- [x] readd burn damage. removed because of testing purposes (actuall
braindead me)

The main features, are, however, done, and it works.(besides the "xeno
specific" upgrades e.g. spitter organ giving anti acid points, but I
think its kinda meh)

research is a stim producing factory. bad bad. fix now, this design is
very human.
with this pr It will still be stim producing factory, but with later
rework we will fix it trust me bro, for now this will stir up the
gameplay of it and ease the merge process(in two years btw)

This will, absolutely, will need some adjustments to pricing and other
balance changes to not tilt the scales of research credits too much or
not to make some things too good:tm:
<details>
<summary>Screenshots & Videos</summary>

Put screenshots and videos here with an empty line between the
screenshots and the `<details>` tags.

</details>

:cl: Kivts, SubjectD9341, Zenith.
add: Xenomorph Harvesting Surgery. Allows research to operate dead
xenomorphs to take out their organ.
add: The Xenomorph analyzer, uses organs extracted from dead xenomorphs,
which when processed gives points to spend on physical upgrades.
add: a number of machinery upgrades for autodoc, sleeper, and other
upgrades or bonuses research can decide to spend their points on
del: passive generation increase of research credits is removed
/:cl:

---------

Co-authored-by: Zonespace <[email protected]>
Co-authored-by: harryob <[email protected]>
Co-authored-by: Drathek <[email protected]>
Git-Nivrak pushed a commit to Git-Nivrak/cmss13 that referenced this pull request Jun 9, 2024
@Toastina
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i know this is late but. can you move the APC location? if it was destroyed we cant repair it unless we destroy the sleeper machine.

@kiVts
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kiVts commented Jun 10, 2024

i know this is late but. can you move the APC location? if it was destroyed we cant repair it unless we destroy the sleeper machine.

shite. You can get in the sleeper and jump out to be on sleeper tile though so theres your answer

@Toastina
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but... if they dropship crashes you cant get in the sleeper. therefore you have destroy the sleeper.

@kiVts
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kiVts commented Jun 11, 2024

but... if they dropship crashes you cant get in the sleeper. therefore you have destroy the sleeper.

have someone throw you at the tile. regardless I will tackle it the next time Im doing a pr about it

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Balance Approved This PR has had its balance and gameplay-affecting aspects approved. Cry to the Head-maint about it. Balance You need to be a professional veteran game maintainer to comprehend what is being done here. Feature Feature coder badge Mapping Approved adds 500 new dict keys Mapping did you remember to save in tgm format? Needs Testing Need to test it on the guinea pigs (production server) Removal snap Sprites Approved confirmed no stray pixels Sprites Remove the soul from the game. Testmerge Candidate we'll test this while you're asleep and the server has 10 players UI deletes nanoui/html
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