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About the pull request
https://www.byond.com/docs/ref/#/proc/ceil
With the move to 515, removes these two defines in favor of
ceil(x)
:#define ROUND_UP(x) ( -round(-(x)))
#define Ceiling(x) (-round(-(x)))
Also converts the two-argument
CEILING(x, y)
to useceil
internally.Explain why it's good for the game
Less bespoke code means less points of failure.
Testing Photographs and Procedure
Boots without obvious issue.
Changelog
No player-facing changes.