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ID Mod computer biometrics #6355
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Co-authored-by: Vero <[email protected]>
Gotta fix the indentation... GitHub editor :/ |
This will also stop people from getting access when only few people are left alive and want to initiate evac for pods. |
So your doing this to stop evac being cancelled? When you can give it a cooldown or the requirement of USCM faction or hell even make it so they can't toggle it mechanically? I'm against the force of biometrics. The deliberate in game no access for ERT's makes it so they have to scavange command ID's since it makes no sense IC how CLF have direct access to CIC (Exception being the technician) also scavenging ID's permits them the ability to gain IFF so they can actually attack defences with the limited numbers they have. |
Just for future clarification . Killing someone WITH access and using their ID to cancel evac would be then Valid game ? |
You already can't use someone elses ID to cancel evac. The issue this PR is trying to address is that people have been bypassing that by using someone elses ID to modify their own. |
I'm considering this currently, as it would be a better idea I agree. |
Stale exempt until reviewed |
we should do this - re-open when you want to make these changes |
About the pull request
This PR adds a biometric check for LOGGING IN to an id mod computer. This will not prevent people from pressing buttons whilst another person is already logged in, but will prevent use of an invalid or stolen ID.
Explain why it's good for the game
Primary change this will make is stopping ERTs from bypassing the deliberate no-access they have to cancel Evac and similar actions in CIC. This is not intended to prevent people sneaking access onto their cards whilst someone else legitimately logged in to the console.
Testing Photographs and Procedure
Screenshots & Videos
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tags.Changelog
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add: Added a biometric check to the initial authentication part of ID Modification consoles.
/:cl: