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Added Vendables to Staff Officer Closet #6496
Added Vendables to Staff Officer Closet #6496
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could you add the flash to the normal SO vendor because they have the required skill to use one |
Rail flashlight? The handheld one is included. I am also going to to add the welding visor to go with the med visor. I never spend like any of my points as SO. |
I meant the flash that the MP's and command roles like the CMO and CE get |
Flashbang to stun marines? If so, then how will Mutiny ever occur? |
This PR has been inactive for long enough to be automatically marked as stale. This means it is at risk of being auto closed in ~ 7 days, please address any outstanding review items and ensure your PR is finished, if these are all true and you are auto-staled anyway, you need to actively ask maintainers if your PR will be merged. Once you have done any of the previous actions then you should request a maintainer remove the stale label on your PR, to reset the stale timer. If you feel no maintainer will respond in that time, you may wish to close this PR youself, while you seek maintainer comment, as you will then be able to reopen the PR yourself |
# About the pull request Fixes infinitely vendible knives bug, introduced in #6496 # Explain why it's good for the game # Testing Photographs and Procedure <details> <summary>Screenshots & Videos</summary> Put screenshots and videos here with an empty line between the screenshots and the `<details>` tags. </details> # Changelog :cl: fix: SO Armory vendors no longer infinitely supply knives /:cl:
About the pull request
Adds the bayonet to the Staff Officer locker as a separate free item.
Adds Welding Visor, wrench, blowtorch, crowbar, shovel as paid items.
5, 1, 5, 1, 1 points respectively
Explain why it's good for the game
Officers can't "just get" a bayonet, unless they use their boot knife.
It makes deploying overly cumbersome, or you just lose your boot knife and can't remove shrapnel if you deploy.
SO are also an all specialization leadership role, so allowing them to just help stuff really helps.
They can take engineering kits, but don't get useful tools.
An SO will likely want a wrench to disassemble window frames for movement or mats.
I also added crowbar incase they want to mess with folding cases or open doors.
Shovel to let them close tunnels.
Doesn't permit every tool, just the "most useful" ones.
If an SO wants to Com Tech, he'll have to take that tool belt for specialized tools like screwdrivers, and wirecutters.
But general support like a welder to fix cades makes sense to me.
Just lets SO take random one off tools if they want it.
Permits general "fill help" so to speak.
Testing Photographs and Procedure
unknown_ingamereplay_2024.06.17-13.50_clip_1.mp4
Changelog
🆑
add: Multiple tools, and welding visor to SO Locker
qol: Adds free bayonet to Staff Officer Locker
/:cl: