-
Notifications
You must be signed in to change notification settings - Fork 522
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Re: Add Directional APC's sprites, reduces lines of code by adding and using Updatepaths.txt file. #6686
Conversation
Mapping assets premade in code? Meh, good idea? |
This comment was marked as resolved.
This comment was marked as resolved.
Sprites 2
- Revert changes to Updatepath file. - Change name of Updatepath file to match PR number. - Fixed direction of New APC's sprites. - Modify changes made to apc.dm to match sprites direction.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
From looking at the map diff bot, you seem to have removed some APC's entirely. Were these apc's doubled in an area?
yeah, the new checking system did not allow me to commit, beacause there were duplicated APC's, nanomeds etc. i will double check to be sure. |
262538f
to
dc6509a
Compare
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Otherwise everything else looks fine
All diffs where the APC moves off the diff is just an issue with map diff bot; all appear fine in strongdmm and in game
About the pull request
This PR add directional APC's and Updatepath.txt
standardize APC's by creating 2 separate types, normal and upgraded variant, replace APC's with cell types: high/super/hyper with upgraded variant with own HIGH cell type. (10000 capacity)
Edit: Add directional APC sptires made by Blundir.
Fixes: #6792
Fixes: #6312
Explain why it's good for the game
Reduces lines of codes in mapping, i know there is already code in apc.dm to make them have pixel_y or pixel_x offset.
Mainly issue is: in map editor they have var edited offsets, with mean it not only override code that already exist, but also occupy more space, with new code it should do same in exchange for less lines of code. (i didnt remove directional code for other stuff like broken APC's etc.)
Edit: Add directional APC's sprites for better visuals
Testing Photographs and Procedure
New directional APC's sprites by @Blundir.
Image from Blundir:
Changelog
🆑 Venuska1117, Blundir
imageadd: add directional APC's Sprites.
balance: Now there are only 3 APC's types, APC's with call_type high/super/hyper are replaced with upgraded APC variant containing high capacity cell, weak variant got replaced with normal APC variant.
fix: Fixes APC's with wrong offsets (strata and Prison)
/:cl: