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cigarettes cigars lighters fit in helmet cosmetic #6841

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1 change: 1 addition & 0 deletions code/game/objects/items/storage/boxes.dm
Original file line number Diff line number Diff line change
Expand Up @@ -470,6 +470,7 @@
item_state = "zippo"
w_class = SIZE_TINY
flags_equip_slot = SLOT_WAIST
flags_obj = parent_type::flags_obj|OBJ_IS_HELMET_GARB
can_hold = list(/obj/item/tool/match)

/obj/item/storage/box/matches/fill_preset_inventory()
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1 change: 1 addition & 0 deletions code/game/objects/items/storage/fancy.dm
Original file line number Diff line number Diff line change
Expand Up @@ -126,6 +126,7 @@
w_class = SIZE_TINY
throwforce = 2
flags_equip_slot = SLOT_WAIST
flags_obj = parent_type::flags_obj|OBJ_IS_HELMET_GARB
max_w_class = SIZE_TINY
storage_slots = 20
can_hold = list(
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2 changes: 2 additions & 0 deletions code/game/objects/items/tools/flame_tools.dm
Original file line number Diff line number Diff line change
Expand Up @@ -177,6 +177,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
w_class = SIZE_TINY
flags_armor_protection = 0
flags_equip_slot = SLOT_EAR | SLOT_FACE
flags_obj = parent_type::flags_obj|OBJ_IS_HELMET_GARB
flags_atom = CAN_BE_SYRINGED
attack_verb = list("burnt", "singed")
blood_overlay_type = ""
Expand Down Expand Up @@ -693,6 +694,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
throwforce = 4
flags_atom = FPRINT|CONDUCT
flags_equip_slot = SLOT_WAIST
flags_obj = parent_type::flags_obj|OBJ_IS_HELMET_GARB
attack_verb = list("burnt", "singed")

/obj/item/tool/lighter/zippo
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4 changes: 2 additions & 2 deletions code/modules/clothing/head/helmet.dm
Original file line number Diff line number Diff line change
Expand Up @@ -379,8 +379,8 @@ GLOBAL_LIST_INIT(allowed_helmet_items, list(
)

var/obj/item/storage/internal/headgear/pockets
var/storage_slots = 2 // keep in mind, one slot is reserved for garb items
var/storage_slots_reserved_for_garb = 2
var/storage_slots = 2 // Small items like injectors, bandages, etc
var/storage_slots_reserved_for_garb = 2 // Cosmetic items & now cigarettes and lighters for RP
var/storage_max_w_class = SIZE_TINY // can hold tiny items only, EXCEPT for glasses & metal flask.
var/storage_max_storage_space = 4

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