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About the pull request
SMES can be exploaded to be removed unlike any other of main intel objectives, that is not unitended as they can not be repaired or rebuild in any way
Explain why it's good for the game
intel objectives are not ment to be removeable, especialy such a big one, also no SMES mean no lights on colony and stuff them being removable is unintentional
Testing Photographs and Procedure
Screenshots & Videos
Put screenshots and videos here with an empty line between the screenshots and the
<details>
tags.Changelog
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fix: SMES units made explosion proof
/:cl: