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added family grouping plus family and cycle collapsing #1810
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Still to do (in order of priority).
|
I think this is a problem that warrants recursion as it's tricky to unroll as an iterative loop. Here's an idea of what that could look like (Python syntax):
from random import random
TASKS = {
'foo': {
'name': 'foo',
'parent': 'FOO',
},
'FOO': {
'name': 'FOO',
'parent': 'root'
},
'bar': {
'name': 'bar',
'parent': 'BAR1',
},
'baz': {
'name': 'baz',
'parent': 'BAR2',
},
'BAR1': {
'name': 'BAR1',
'parent': 'BAR',
},
'BAR2': {
'name': 'BAR2',
'parent': 'BAR',
},
'root': {
'name': 'root',
'parent': None,
},
}
TREE = {
'root': {
'FOO': None,
'BAR': {
'BAR1': None,
'BAR2': None,
},
},
}
def add_subgraph(dotcode, pointer, graph_sections):
for key, value in pointer.items():
dotcode.append(
f'subgraph cluster_{str(random())[2:]} {{'
f'\nlabel = "{key}"'
)
if value:
add_subgraph(dotcode, value, graph_sections)
if key in graph_sections:
dotcode.extend(graph_sections[key])
dotcode.append('}')
return dotcode
def get_dotcode(tasks):
graph_sections = {}
for task in tasks.values():
parent = task['parent']
if not parent:
continue
section = graph_sections.setdefault(parent, [])
section.append(f'{task["name"]} [title="{task["name"]}"]')
dotcode = ['digraph {']
add_subgraph(dotcode, TREE['root'], graph_sections)
return dotcode
for item in get_dotcode(TASKS):
print(item) digraph {
subgraph cluster_23300787190407446 {
label = "FOO"
foo [title="foo"]
}
subgraph cluster_5025488657295563 {
label = "BAR"
subgraph cluster_2135762450670372 {
label = "BAR1"
bar [title="bar"]
}
subgraph cluster_4413670667138756 {
label = "BAR2"
baz [title="baz"]
}
BAR1 [title="BAR1"]
BAR2 [title="BAR2"]
} I haven't taken cycles into account in this solution, you'll need to add a This solution will also add entries for families which have no tasks, so, you'll need some fancy logic for removing empty families, and any families that contain only empty families. |
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const edges = this.getGraphEdges() | ||
let edges = this.getGraphEdges() | ||
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||
// ---------------------------------------- |
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Collapsing nodes - adding and removing nodes and edges.
}) | ||
} |
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Grouping nodes
src/components/cylc/ViewToolbar.vue
Outdated
data () { | ||
return { | ||
selectedItems: { | ||
groupFamily: [], | ||
collapseFamily: [], | ||
collapseCycle: [] | ||
} | ||
} | ||
}, | ||
mounted () { | ||
if (this.groups[0].controls.length >= 6) { | ||
this.selectedItems.groupFamily = this.groups[0].controls[7].value | ||
this.selectedItems.collapseCycle = this.groups[0].controls[8].value | ||
this.selectedItems.collapseFamily = this.groups[0].controls[9].value | ||
} | ||
}, | ||
|
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src/components/cylc/ViewToolbar.vue
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data () { | ||
return { | ||
selectedItems: { | ||
groupFamily: [], | ||
collapseFamily: [], | ||
collapseCycle: [] | ||
} | ||
} | ||
}, | ||
mounted () { | ||
if (this.groups[0].controls.length >= 6) { | ||
this.selectedItems.groupFamily = this.groups[0].controls[7].value | ||
this.selectedItems.collapseCycle = this.groups[0].controls[8].value | ||
this.selectedItems.collapseFamily = this.groups[0].controls[9].value | ||
} | ||
}, | ||
|
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Is this any better?
mounted () {
if (this.groups[0].title == 'Graph') {
const getControlValue = (groups, controlKey) => {
return groups[0].controls.find(control => control.key === controlKey).value
}
this.selectedItems.groupFamily = getControlValue(this.groups, 'groupFamily')
this.selectedItems.collapseCycle = getControlValue(this.groups, 'collapseCycle')
this.selectedItems.collapseFamily = getControlValue(this.groups, 'collapseFamily')
}
},
src/views/Graph.vue
Outdated
}`) | ||
const graphSections = {} | ||
Object.keys(cycles).forEach((cycle, iCycle) => { | ||
const indexSearch = Object.values(this.cylcTree.$index).filter((node) => { |
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Done in commit 139ee67
src/views/Graph.vue
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// its the node has been removed/collapsed | ||
const isRemoved = !removedNodes.includes(a.name) | ||
// is not numeric | ||
const isNumeric = !parseFloat(a.name) |
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So I could rename this to is retry @oliver-sanders ?
src/components/cylc/ViewToolbar.vue
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|
||
data () { | ||
return { | ||
selectedItems: {} | ||
} | ||
}, |
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This seems to be unused?
@@ -659,7 +1533,8 @@ export default { | |||
} | |||
|
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const cycles = this.getCycles(nodes) | |||
|
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this.latestCycle = Object.keys(cycles)[0] |
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latestCycle
unused?
let removedEdges = [] | ||
|
||
// For all cycles... | ||
this.cycleArrayStore.forEach((cycle) => { |
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Style note for future: generally I think we prefer for...of
rather than Array.prototype.forEach
:
- You can't break out of
forEach
apart from throwing an error - Debugging is more natural as "step over" goes into
for
loops, but skipsforEach
callbacks
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I have been leaning towards for of
rather than forEach
.
From a quick search, it looks like forEach
predated for of
. for of
seams cleaner to me and appears to be more efficient.
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@MetRonnie, there seems to be a rule for this in eslint recommended: https://github.com/github/eslint-plugin-github/blob/main/docs/rules/array-foreach.md
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I think that's GitHub's own plugin for ESLint, presumably what they use for their coding standards. So not included in ESLint itself. But looks like the popular unicorn plugin also has the same rule: https://github.com/sindresorhus/eslint-plugin-unicorn/blob/main/docs/rules/no-array-for-each.md
const store = [] | ||
this.cycleArrayStore.forEach((name, id) => { | ||
store.push({ | ||
id, | ||
name | ||
}) | ||
}) | ||
return store |
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const store = [] | |
this.cycleArrayStore.forEach((name, id) => { | |
store.push({ | |
id, | |
name | |
}) | |
}) | |
return store | |
return this.cycleArrayStore.map((name, id) => ({ | |
id, | |
name, | |
})) |
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This doesnt work correctly when I try it just return an empty array
I want it to return an array..
[
{id:0, name: '20250125T0000Z'},
{id:1, name: '20250124T2100Z'},
{id:2, name: '20250124T1800Z'}
]
Partly addresses issue #1130
The grouping of nodes by cycle point is completed in this pr #1763
----Notes on work----
Some ideas for a unified approach to grouping/collapsing cycles/families. I'm suggesting unifying the handling of cycles and families (note, cycles represent the "root" family so they are essentially the same thing).
Grouping/Ungrouping - Drawing dashed boxes around a cycle/family.
Collapsing/Expanding - Reducing a family down to a single node.
Limitations of the Cylc 7 approach:
Note, for simplicity, this approach groups/collapses all instances of selected families rather than managing this at a per-cycle level. I think this is probably more aligned with expectations, but does represent a minor limitation, e.g. there's no ability to collapse all but one cycle. The ability to expand/collapse specific cycle instances would be a reasonable enhancement.
Design Sketch
Had a quick discussion on this (more to come):
Check List
CONTRIBUTING.md
and added my name as a Code Contributor.setup.cfg
(andconda-environment.yml
if present).CHANGES.md
entry included if this is a change that can affect users?.?.x
branch.