Releases: decentraland/unity-explorer
Releases · decentraland/unity-explorer
v0.34.0-alpha
What's Changed
- style: relocate connection button & update reward screen copy by @RominaMarchetti in #2353
- fix: removed origin header from get requests by @davidejensen in #2352
- chore: support for dev branch (#2285) by @m3taphysics in #2361
Full Changelog: v0.33.0-alpha...v0.34.0-alpha
v0.33.0-alpha
What's Changed
- fix: avoid showing old chat bubbles when re-enabling nametags by @davidejensen in #2290
- fix: initial notification read after every successful login by @lorenzo-ranciaffi in #2226
- fix: Emotes menu is overlapping the Wearables menu (#1981) by @QThund in #2279
- fix: emote timeouts no longer prevent avatars from loading by @lorux0 in #2293
- fix: missing animator component on emotes by @lorux0 in #2299
- Fix: Reference Counting Cache refactoring by @mikhail-dcl in #2182
- Fix: can teleport outside city by @popuz in #2302
- fix: Teleport to Genesis Plaza after a Sign Out by @sandrade-dcl in #2295
- fix: retry on invalid response code by @m3taphysics in #2306
- fix: scene audios not looping by @fcolarich in #2292
- Chore: default memory cap and settings for it by @popuz in #2246
- fix: Hide BUY button for base equipped items in the Passport by @sandrade-dcl in #2307
- fix: Progress bar for not achieved badges is always empty by @sandrade-dcl in #2308
- feat: added connection retry on realm navigator with realm fallback by @davidejensen in #2267
- fix: NRE on chat message by @dalkia in #2315
- style: update loading screen tips by @RominaMarchetti in #2311
- style: make avatar model x position responsive by @RominaMarchetti in #2261
- chore: no need to show shader stats on compile failure by @m3taphysics in #2328
- Optimize Avatar Attach Setup / UpdateAvatarAttachTransform (#1396) by @QThund in #2234
- fix: nametags cancellation token by @lorux0 in #2314
- fix: count command chat messages by @popuz in #2327
- Fix: Host Transform removal on Scene Leave by @mikhail-dcl in #2330
- fix: removed player marker when user disconnects by @davidejensen in #2334
- feat: use entity hash for ABs by @dalkia in #2313
- fix: livekit handshake validation by @lorux0 in #2340
- fix: tweens issues by @fcolarich in #2286
- fix: Use correct promise type in GLTFastDownloadProvider by @dalkia in #2344
- Fix: remove chat bubbles for late at party by @davidejensen in #2346
Full Changelog: v0.32.0-alpha...v0.33.0-alpha
v0.32.0-alpha
What's Changed
- Fix: Road assets are not being unloaded when jumping to a world (Memory leak) (#1992) by @QThund in #2114
- fix: fully removed street view section and logic by @davidejensen in #2131
- fix: removed specified visibility in uitoolkit components to allow in… by @lorenzo-ranciaffi in #2132
- fix: missing footstep_slide audio by @fcolarich in #2122
- chore: extract errors from unity logs by @m3taphysics in #2113
- chore: updated test reporting action by @aixaCode in #2115
- fix: Empty Emote Wheel for new users by @popuz in #2134
- fix: Several missing sprites in Badges feature by @sandrade-dcl in #2135
- Fix: emotes delay after jump by @fcolarich in #2143
- Chore: Multiplayer Refactoring by @mikhail-dcl in #2091
- fix: SceneShader variant merging and branching in TexArray by @GBirch33 in #2147
- Fix: arrived at destination notification bugfixes by @davidejensen in #2152
- Fix: released resources related to splash screen logo animation by @davidejensen in #2156
- fix: development build flow by @m3taphysics in #2155
- feat: support local gltf v2 by @AlejandroAlvarezMelucciDCL in #1670
- fix: SceneRoughnessValueFix_SharedDependencies by @GBirch33 in #2158
- fix: remove delegate and introduce explicit calls to ReportHub by @m3taphysics in #2154
- fix: update avatar animations to fix neck behaviour by @lorenzo-ranciaffi in #2160
- chore: introduce a nightly profileable build by @m3taphysics in #2161
- Fix: transforms propagation outside scenes by @mikhail-dcl in #2174
- fix: Add default resolution by @dalkia in #2167
- fix: remove doppler from audiosources by @fcolarich in #2173
- fix: Use toggle to enable scene metrics by @dalkia in #2164
- fix: Terrain overallocation and LHO by @dalkia in #2146
- Chore: multiplayer debug profile movement by @popuz in #2145
- fix: UI sibling sorting error by @fcolarich in #2178
- Fix: move player to issues by @fcolarich in #2097
- chore: add support for clean-build label by @aixaCode in #2171
- fix: [QA] LOD Loads Only When Very Close to Scenes (#1728) by @QThund in #2166
- fix: Avoid null material copy on dispose by @dalkia in #2176
- fix: Multiple duplicated requests for remote profiles by @sandrade-dcl in #2165
- chore: add custom world to chat command by @dalkia in #2187
- Fix: vertical voyager badge by @popuz in #2181
- fix: show currently unread notifications badge by @lorenzo-ranciaffi in #2148
- fix: Nametag visibility by @dalkia in #2194
- fix: avatar modifier area & avatar swap animations sync by @lorux0 in #2048
- fix: Avatar Emissions & Scene Smoothness and Parallax by @GBirch33 in #2183
- chore: Remove rig builder for remote entities by @dalkia in #2188
- fix: missing trunk texture by @m3taphysics in #2203
- fix-revert: Revert "Avoid downloading the same remote profile multiple times" by @sandrade-dcl in #2212
- fix: emote gender differentiation for abs and embedded by @lorux0 in #2198
- fix: creator hub title in loading screen by @lorux0 in #2210
- fix: Terrain cache local handling by @dalkia in #2206
- fix: Avoid NRE from BadgesHeightReachedSystem when re-login by @sandrade-dcl in #2214
- fix: Avatar Emissions brought back and roughness on scene fixed by @GBirch33 in #2211
- feat: Ocean material change by @GBirch33 in #2202
- Chore: add logic to load global PX as part of startup operations by @fcolarich in #2199
- fix: Ocean repo update by @GBirch33 in #2201
- fix: Avatar moving on its own when pressin CAPS (#1743) by @QThund in #2227
- fix: Incorrect birthdate in the Profile when it is saved from the Passport by @sandrade-dcl in #2200
- fix: Hide UI images until its texture is loaded by @sandrade-dcl in #2208
- fix: remote avatar click interaction by @lorux0 in #2224
- fix: Terrain local cache still open when trying to delete by @dalkia in #2230
- Fix: footsteps and walked distance badge by @popuz in #2205
- Fix: Jumping/Landing in place makes no sound by @fcolarich in #2236
- fix: avoid nametag with inconsistend messages by @davidejensen in #2231
- style: few UI updates (mini games map pin, notifications indicator, badge progress bar) by @RominaMarchetti in #2235
- Feat: Add Playables to control Avatar (#1999) by @QThund in #2079
- fix: NRE in MovementBadgesSystem by @sandrade-dcl in #2248
- Fix: add mouse sensitivity settings in menu by @lorenzo-ranciaffi in #2243
- fix: backpack info panel always showing last clicked item between lifecycles by @lorenzo-ranciaffi in #2251
- style: make nav map UI components responsive by @RominaMarchetti in #2259
- fix: PerformanceAnalyticsSystem reduce json allocations by @NickKhalow in #1949
- style: downsize logo animation textures by @RominaMarchetti in #2252
- fix: profiles deduplication by @popuz in #2232
Full Changelog: v0.29.0-alpha...v0.32.0-alpha
v0.29.0-alpha
What's Changed
- Fix: Metadynelabs - First-Person Mode Not Enforced and Toggle Allowed by @popuz in #2085
- fix: sdk hot reload models caching by @pravusjif in #2095
- fix: fixed color picker slider faded color by @davidejensen in #2092
- feat: add debug emotes for testing by @fcolarich in #2059
- fix: Emote wheel closure by @lorenzo-ranciaffi in #2087
- fix: fixed missing navigation Icon on Floating Panel by @fcolarich in #2109
- fix: infinite loading screens by @dalkia in #2096
- chore: sdk camera control test coverage by @pravusjif in #2036
- feat: memory unload straregy by @dalkia in #2071
- chore: sdk camera control minor iteration by @pravusjif in #2058
- chore: update deprecated actions in test.yml by @aixaCode in #2105
- Fix: multiplayer movement uncompressed with rotation by @popuz in #2112
- fix: Issues in several display modals by @sandrade-dcl in #2034
- fix: Authentication screen wont close by @fcolarich in #2111
- fix: Missing icon on minigame map pins by @fcolarich in #2120
- feat: Redirect users to onboarding world by @sandrade-dcl in #2088
- Fix: MultithreadSync by @NickKhalow in #2089
- chore: batch update Avatar skinning matrices by @dalkia in #1855
New Contributors
- @lorenzo-ranciaffi made their first contribution in #2087
Full Changelog: v0.28.0-alpha...v0.29.0-alpha
v0.28.0-alpha
What's Changed
- feat: portable experiences by @fcolarich in #1354
- chore: fix localdevelopment with remote assetbundles by @AlejandroAlvarezMelucciDCL in #2044
- SceneShaderBranching by @GBirch33 in #2055
- chore: use template cache for branches on unity cloud by @aixaCode in #2061
- fix: livekit ConnectionString error handling by @NickKhalow in #2063
- fix: Localization issue makes loading screen stuck by @sandrade-dcl in #2062
- fix: Force back-face culling for avatars by @dalkia in #2064
- Fix: Web Requests Budgeting and Freeze investigation by @mikhail-dcl in #1962
- chore: Agressively reduce avatar texture pre-allocation by @dalkia in #2070
- chore: Aggresively reduce LOD texture pre-allocation by @dalkia in #2069
- feat: enforce latest version by @popuz in #1954
- Fix: null reference exception in debug panel by @NickKhalow in #2073
- fix: remote emotes by @dalkia in #2078
- fix: support current env on notifications, market, help & badges urls by @lorux0 in #2077
- feat: sdk other players transform propagation by @pravusjif in #1030
Full Changelog: v0.27.0-alpha...v0.28.0-alpha
v0.27.0-alpha
What's Changed
- Enhacement: Show scene limits through debug panel (#1873) by @QThund in #2023
- fix: deep link parsing macos patch by @pravusjif in #2041
- Chore: More Sentry Info by @mikhail-dcl in #1975
Full Changelog: v0.26.0-alpha...v0.27.0-alpha
v0.26.0-alpha
What's Changed
- fix: zero lookAt direction in multiplayer interpolation by @popuz in #1957
- feat: Handle invisible components out-of-scene-bounds behaviour (#1201) by @QThund in #1919
- Fix: livekit intricacies by @mikhail-dcl in #1958
- fix/ x_86 and m1 version of web3 signing library by @NickKhalow in #1980
- Chore: move streaming assets ts by @NickKhalow in #1985
- feat: block player movement by @AlejandroAlvarezMelucciDCL in #1777
- Create trigger_clean_build.yml by @m3taphysics in #1988
- style: sound settings modules sort and naming updates by @RominaMarchetti in #1987
- fix: on mac, maintain the permissions by @m3taphysics in #1986
- fix: enable forward + and upgrade unity to 2022.3.42f1 by @GBirch33 in #1940
- feat: Badges implementation by @sandrade-dcl in #1718
- fix: issues with sidebar and map pins and input by @fcolarich in #1989
- Refactor: initial state sync by @NickKhalow in #1936
- Fix: uncompressed scheme by @NickKhalow in #1990
- Optimization: avatar area system by @NickKhalow in #1998
- chore: introduce a shader compilation summary by @m3taphysics in #2002
- Fix: RoadInstantiatorSystem causes frame-rate spikes & Memory Allocations (#1917) by @QThund in #1997
- chore: exclude symbols in tar by @dalkia in #2005
- chore: emotes tech debt by @NickKhalow in #1894
- Optimization: error handling performance spikes by @NickKhalow in #1979
- Reverted ForwardPlus to multi compile due to failures - removal of ot… by @GBirch33 in #2010
- fix: Unable to see other user's passport card by @sandrade-dcl in #1996
- fix: Badge Notification Flashing After Loading Screen by @sandrade-dcl in #2017
- feat: support raw gltf loading for GLTFContainer SDK component by @AlejandroAlvarezMelucciDCL in #1435
- fix: TextShape outline not working by @sandrade-dcl in #2007
- chore: add debug symbols by @m3taphysics in #2019
- feat: sdk camera control components by @pravusjif in #1744
- style: mini games copies and navigate icon update by @RominaMarchetti in #2028
- fix: map pins icon change by @fcolarich in #2030
- fix: Metallic Slider by @GBirch33 in #2032
- Fix: avatar turning with compression, no floaty avatars by @NickKhalow in #2033
- chore: input modifier polish by @AlejandroAlvarezMelucciDCL in #2029
- Register PBGltfContainerLoadingState by @mikhail-dcl in #2035
New Contributors
- @AlejandroAlvarezMelucciDCL made their first contribution in #1777
Full Changelog: v0.25.0-alpha...v0.26.0-alpha
v0.25.0-alpha
What's Changed
- Fix: multiplayer self replica via remote profile flow by @popuz in #1931
- fix: disable blend probes and wind, and disable shadows on very distant LODs by @m3taphysics in #1942
- fix: enumerable alloc by @m3taphysics in #1944
- Fix: Prevent AssetPromise leak on cancellation by @mikhail-dcl in #1939
- chore: update build-release-weekly.yml by @aixaCode in #1955
- Fix: UI delete<->sorting issue by @mikhail-dcl in #1868
- chore: shader asset bundle cleanup by @dalkia in #1896
- chore: Introduce Profiler Marker for each type of generic system by @mikhail-dcl in #1863
Full Changelog: v0.24.0-alpha...v0.25.0-alpha
v0.24.0-alpha
What's Changed
- fix: prebuild by @m3taphysics in #1932
- fix: ensure audio loads on bg thread by @m3taphysics in #1916
- fix: apply latest animation state before disabling animator on objects in scenes by @lorux0 in #1933
- fix: force urn to be lower-case by @m3taphysics in #1740
- chore: add validation for branch name to avoid special characters by @aixaCode in #1941
- chore: support for clean build in unity cloud by @aixaCode in #1943
- fix: Exceptions migrate to Result<> by @NickKhalow in #1897
- fix: map pin issues + sidebar issues + set destination issues by @fcolarich in #1934
- fix: unreliable sdk colliders initialization by @pravusjif in #1946
- fix the emission and bloom standard by @GBirch33 in #1895
- Fix: Nametag is not dynamic with wearable bounds (#1683) by @QThund in #1950
- fix: outdated colliders cache on gltf reconfiguration by @lorux0 in #1951
Full Changelog: v0.23.0-alpha...v0.24.0-alpha
v0.21.0-alpha
What's Changed
- feat: local scene development js console by @pravusjif in #1546
- MetallicAndSpecularFixes_AndSupportHRM by @GBirch33 in #1671
- Fix: fixed color picker color slider background by @davidejensen in #1708
- style: fix passport loading items mask by @RominaMarchetti in #1692
- Fix/livekit versioning fix by @NickKhalow in #1730
- Fix: analytics payload overflow for error message by @popuz in #1723
- Fix: fixed text shape size to accept < 1 values as old renderer by @davidejensen in #1729
- chore: disable weekly release by @m3taphysics in #1739
- chore: UpdateAudioSourceSystem optimization by @dalkia in #1735
- fix: disable shadow casting for very distant trees and disable wind for lod0+ by @m3taphysics in #1747
- fix: cache severity matrix by @m3taphysics in #1734
- style: fix unique rarity background texture by @RominaMarchetti in #1741
- Fix: fixed scene placement by introducing a new scene transform parent by @davidejensen in #1758
- Fix: ClearScript
GetUserDataResponse
propagation by @mikhail-dcl in #1746 - fix: map pins and minimap issues by @fcolarich in #1711
- Fix: LiveKit sync issues and upgrade by @mikhail-dcl in #1701
- Unity Upgrade 2022.3.41f1 by @GBirch33 in #1733
- feat: connection status panel by @NickKhalow in #1721
- chore: Update gltf collider only when transform has changed by @dalkia in #1759
- chore: update smr only when visible by @dalkia in #1772
- chore: minor editor cleanup by @dalkia in #1783
- fix: camera performance by @NickKhalow in #1785
- SceneShaderSizeFix by @GBirch33 in #1797
- style: update modals UI by @RominaMarchetti in #1773
- Feat: advanced debug menu by @NickKhalow in #1781
- chore: add different send rates for moving and still player by @popuz in #1811
- fix: always POOR connection quality, update livekit version by @NickKhalow in #1808
- fix: Implemented disabling shortcut input before game is loaded by @fcolarich in #1804
- feat: update ea's url, support for .zone domain, fixes cross-cutting with unity-renderer players by @NickKhalow in #1800
Full Changelog: v0.20.0-alpha...v0.21.0-alpha