Skip to content

Releases: dfranx/SHADERed

SHADERed v1.4.1

04 Oct 11:47
Compare
Choose a tag to compare

CHANGELOG:

  • add compute shader debugger
  • add "Vector watch" window
  • add the ability to speed up the first person camera's movement by holding SHIFT key
  • add the ability to paste full file path in the file dialog
  • switch from Dear ImGui's 'Columns API' to 'Tables API' in "Watches" & "Breakpoints" window
  • fix a bug that would cause SHADERed to crash when using immediate mode while debugging vertex shaders
  • fix a bug that would cause SHADERed to crash if shader has a function with a texture as an argument
  • fix a bug that would keep the debugger running after "Save As"
  • fix a bug that wouldn't add a project to recents after "Save As"

SHADERed v1.4

02 Sep 13:18
Compare
Choose a tag to compare

CHANGELOG:

  • web version of SHADERed: https://shadered.org
  • add 'Browse online' window -> install plugins, themes & shaders through the application
  • add "Check for plugin updates on startup" option
  • add File -> Open Recent
  • hardware mouse cursors
  • fix "Save As" for projects that use textures
  • fix render state saving
  • fix text editor windows not being resizable
  • fix file dialog search
  • fix Gray theme's comments

SHADERed v1.3.6

27 Jul 12:29
Compare
Choose a tag to compare

CHANGELOG:

  • [DEBUGGER] add immediate window
  • [DEBUGGER] add watches
  • [DEBUGGER] add conditional breakpoints
  • [DEBUGGER] add a feature that executes expressions on hover
  • [DEBUGGER] add color preview for vec3 and vec4 variables
  • add code snippets (located in Options)
  • add a feature that allows exporting images, textures & render textures to an image file
  • add ability to disable compute pass
  • add ability to update image's content from a loaded texture
  • add markers to text editor's scrollbar
  • add "Auto indent on paste" option
  • add IsSavingToFile system variable
  • add custom file dialogs
  • add ability to add multiple textures to project at once
  • add KeyboardTexture description in Help -> Information
  • implement IPlugin2
  • redesign "Output" window
  • fix text editor's "Find and replace" feature
  • fix a bug that would crash SHADERed when using multiple compute shaders
  • fix a bug that would crash SHADERed when deleting a buffer
  • fix a bug that would crash SHADERed when setting FPS limit to 0 while the FPS limit is applied to whole application
  • fix a bug that would add textures to Shader Pass' variables when using "auto variables" feature
  • fix a bug that caused SHADERed not to apply 'system value' if a variable previously used a function
  • fix cubemaps
  • fix cubemap example
  • fix a bug that would incorrectly report an error when exporting project to a C++ file
  • fix a bug that would add some themes two times to the theme list in options
  • fix a bug that wouldn't sync breakpoint's state when toggling it through the "Breakpoints" window
  • remove "Create shader file" menu item
  • rename "Active autocomplete" option to "Continuous autocomplete"

SHADERed v1.3.5

12 Jul 14:59
Compare
Choose a tag to compare

There are also new plugins: https://shadered.org/store/plugins.php

CHANGELOG:

  • plugin API v1
  • add a feature that automatically detects and adds uniforms to variable manager
  • add "Active autocomplete" option
  • add user defined functions, variables & structures to text editor's autocomplete
  • add KeyboardTexture object
  • add BreakpointDisabled, UserFunction, UserType, UniformVariable, GlobalVariable, LocalVariable, FunctionArgument entries to TextEditor's theme
  • add "Syntax highlighting" option
  • add SHADERED_WEB, SHADERED_DESKTOP & SHADERED_VERSION preprocessor definitions to shaders
  • add Preview.ToggleCursorVisibility, Preview.ToggleMouseLock & Preview.ToggleTimePause shortcuts
  • add more information to the "Stats" page
  • add ability to reload texture objects
  • plugins are backward and forward compatible
  • plugins can implement their own shader language & editor
  • improve the "auto recompile" feature
  • fix text editor's ui scaling
  • fix HLSL geometry shaders
  • fix a bug that caused SHADERed to crash when deleting render textures
  • fix a bug that sometimes caused SHADERed to crash when deleting shader pass item
  • fix a bug that caused deleted plugins to stay in the "Not loaded" list in options
  • fix a bug that allowed user to create objects without a name
  • fix a bug that caused SHADERed to crash when debugging a shader that uses some image functions
  • fix cubemap saving
  • fix text editor's "Save changes" popup
  • fix "Autocomplete" option
  • fix "Brace completion"
  • fix mouse wrapping
  • rename "Recompile shader every 200ms" to "Recompile shader on content change"
  • rename "Smart predictions" to "Autocomplete"

SHADERed v1.3.4

17 May 15:00
Compare
Choose a tag to compare

CHANGELOG:

  • replace ShaderDebugger with SPIRV-VM (introduces significant improvements to the SHADERed's debugger)
  • add pixel outline to debugger's overlay
  • add debugger overlay to render texture's preview
  • add Stats page (currently only shows SPIR-V)
  • add "Auto fetch" option
  • add "Primitive outline" & "Pixel outline" options
  • add a feature that automatically creates shader files when creating a shader pass
  • add line numbers in the "Function stack" window
  • add statusbar to render texture's preview
  • add new templates (QuadHLSL and QuadGLSL)
  • primitive's outline is now shown even after zooming in when paused and debugging
  • changing properties in Save Preview -> Advanced should now accordingly update the preview window
  • use glslang for error messages
  • use more powerful GPU by default (NvOptimusEnablement & AmdPowerXpressRequestHighPerformance)
  • double clicking on an object in the "Objects" window now opens its preview
  • make it possible to pick pixels on the render texture's preview window
  • show pixel coordinates in "Pixel Inspect" window
  • update text editor's light theme (better current line and "selection" colors)
  • reset zoom on project load
  • pause music & audio shader when preview is paused
  • [DEBUGGER] now works with buffers, 3D textures and cubemaps
  • [DEBUGGER] now works with VertexBuffer items
  • [DEBUGGER] add support for derivative functions
  • remove "Immediate" window, "Watches" & conditional breakpoints
  • fix a bug where buffer objects couldn't be bound to vertex/pixel shaders
  • fix (render) texture's preview alignment
  • fix (render) texture's preview magnifier
  • fix gizmo
  • fix VertexBuffer picking + bounding box
  • fix 3D model picking
  • fix "Step Out" (it's now possible to use "Step In" multiple times on the same line)
  • fix a bug that caused breakpoints to duplicate when a new line is added
  • fix a bug that caused SHADERed to change current time after a render to file even if user didn't change it
  • fix a bug that caused SHADERed to crash when deleting a texture that's open in properties
  • fix a bug that caused magnifier not to zoom sometimes
  • fix a bug that made it possible to open preview for the same object several times
  • fix a bug that caused debugger to produce wrong numbers when it is rendered to the same render texture multiple times in the project
  • fix a bug that caused buffer to stay bound to compute pass even after it has been unbound
  • fix buffer's "load data from 3D model"
  • fix text editor's UI when user horizontally scrolls
  • fix a bug that would apply user's custom render states to the magnifier UI
  • fix TextEditor::EnsureCursorVisible()

SHADERed v1.3.3

17 Apr 17:46
Compare
Choose a tag to compare

CHANGELOG:

  • add VertexBuffer
  • add command line arguments
  • add an option to pause buffer preview
  • add an option to load buffer data from texture, 3D models and regular files
  • add horizontal scrolling with mouse cursor while selecting text
  • add SHIFT + left click to select text
  • add color preview to vec3 and vec4 shader variables
  • line numbers & breakpoints in text editor should now be "pinned" to the left side
  • fix a bug that unfocused text editor on AltGr key press
  • fix a bug that caused SHADERed to crash when parsing error messages
  • fix a bug that caused SHADERed to crash when using ObjectProperty variables
  • fix a bug that caused SHADERed to crash when a font file didn't exist
  • fix a bug that caused SHADERed sometimes to crash after pressing "Change Variables" button
  • fix a bug that caused variable values to get mixed up sometimes
  • fix a bug that caused preview window to sometimes go blank when using an external text editor
  • fix a bug that caused "Save As" file dialog to open twice when saving templates
  • fix a bug caused by deleting variables used in the "Change Variables" popup
  • fix gizmo
  • fix file dialogs
  • fix fps limit options
  • fix line highlighting in the text editor
  • fix plane and circle normals

SHADERed v1.3.2

03 Apr 12:33
Compare
Choose a tag to compare

CHANGELOG:

  • add texture properties
  • add shader variables that point to pipeline item properties
  • add a splash screen
  • add "Changelog" popup which shows up on startup after an update
  • add "Show tips on startup" option
  • add "This will unassign Shortcut.ID" popup when changing shortcuts
  • fix ScreenQuad position and size on other RTs
  • fix a bug that caused SHADERed to crash when clicking on shader variable function list combobox

SHADERed v1.3.1

18 Mar 14:52
63e7018
Compare
Choose a tag to compare

CHANGELOG:

  • add confirmation dialog when deleting a shader pass item
  • add CTRL + scroll to change text editor font size
  • fix font resizing/changing
  • fix a bug where caret would move multiple characters after pressing backspace
  • fix picking with SHIFT + A
  • fix picking scaled 3D models
  • fix a bug where SHADERed would sometimes block on exit on Linux
  • fix UI scaling
  • DPI awareness
  • moving items up/down now counts as a project modification
  • resizing render textures now counts as a project modification
  • remove MatrixShadow and MatrixReflect

SHADERed v1.3

25 Feb 13:18
Compare
Choose a tag to compare

CHANGELOG:

  • add shader debugger
  • add plugin API
  • add MSAA
  • add option for supersampling when rendering to an image file
  • add support for #include keyword
  • add "Export -> as C++ project" option
  • add ability to load projects by drag and dropping them
  • add search in Options -> Shortcuts
  • add "Pause preview on startup" option
  • add "Show function description tooltips" option
  • change default font & theme
  • change how MouseButton works
  • change how paused state works
  • clicking on "Reset time" when paused will now rerender everything
  • fix zoom reset using double click when paused
  • fix a bug where SHADERed would think it's minimized on startup (and slow down the whole program)
  • fix copy and pasting '\t'
  • fix deleting '\t'
  • various fixes

SHADERed v1.2.4

31 Oct 15:54
Compare
Choose a tag to compare

CHANGELOG:

  • add drag & drop to PipelineUI
  • add ability to "hide/deactivate" certain shader pass
  • fix TextEditor shortcut system (please update your shortcuts.kb file)
  • fix Home/End in TextEditor
  • fix gizmo interaction when preview is zoomed in
  • fix Find tool's highlighting
  • fix pause functionality
  • scroll to Find tool's selection
  • Editor.Replace is now bound to CTRL+H (instead of SHIFT+H)